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https://github.com/GreemDev/Ryujinx
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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
30 lines
No EOL
1 KiB
C#
30 lines
No EOL
1 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeLdc : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeCbuf
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public int Offset { get; }
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public int Slot { get; }
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public CbIndexMode IndexMode { get; }
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public IntegerSize Size { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLdc(emitter, address, opCode);
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public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Offset = (opCode.Extract(20, 16) << 16) >> 16;
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Slot = opCode.Extract(36, 5);
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IndexMode = (CbIndexMode)opCode.Extract(44, 2);
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Size = (IntegerSize)opCode.Extract(48, 3);
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}
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}
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} |