mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 21:12:33 +01:00
7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
899 B
C#
25 lines
899 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.SetImage;
|
|
private int _binding;
|
|
private TableRef<ITexture> _texture;
|
|
private Format _imageFormat;
|
|
|
|
public void Set(int binding, TableRef<ITexture> texture, Format imageFormat)
|
|
{
|
|
_binding = binding;
|
|
_texture = texture;
|
|
_imageFormat = imageFormat;
|
|
}
|
|
|
|
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
|
|
}
|
|
}
|
|
}
|