mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 11:41:29 +01:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
38 lines
No EOL
1,013 B
C#
38 lines
No EOL
1,013 B
C#
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// Memory range used for buffers.
|
|
/// </summary>
|
|
readonly struct BufferBounds
|
|
{
|
|
/// <summary>
|
|
/// Region virtual address.
|
|
/// </summary>
|
|
public ulong Address { get; }
|
|
|
|
/// <summary>
|
|
/// Region size in bytes.
|
|
/// </summary>
|
|
public ulong Size { get; }
|
|
|
|
/// <summary>
|
|
/// Buffer usage flags.
|
|
/// </summary>
|
|
public BufferUsageFlags Flags { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new buffer region.
|
|
/// </summary>
|
|
/// <param name="address">Region address</param>
|
|
/// <param name="size">Region size</param>
|
|
/// <param name="flags">Buffer usage flags</param>
|
|
public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
|
|
{
|
|
Address = address;
|
|
Size = size;
|
|
Flags = flags;
|
|
}
|
|
}
|
|
} |