mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 06:16:37 +01:00
14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
484 lines
16 KiB
C#
484 lines
16 KiB
C#
using ARMeilleure.Signal;
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using ARMeilleure.Translation;
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using NUnit.Framework;
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using Ryujinx.Common.Memory.PartialUnmaps;
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using Ryujinx.Cpu;
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using Ryujinx.Cpu.Jit;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Tests;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Tests.Memory
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{
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[TestFixture]
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internal class PartialUnmaps
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{
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private static Translator _translator;
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private (MemoryBlock virt, MemoryBlock mirror, MemoryEhMeilleure exceptionHandler) GetVirtual(ulong asSize)
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{
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MemoryAllocationFlags asFlags = MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible;
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var addressSpace = new MemoryBlock(asSize, asFlags);
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var addressSpaceMirror = new MemoryBlock(asSize, asFlags);
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var tracking = new MemoryTracking(new MockVirtualMemoryManager(asSize, 0x1000), 0x1000);
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var exceptionHandler = new MemoryEhMeilleure(addressSpace, addressSpaceMirror, tracking);
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return (addressSpace, addressSpaceMirror, exceptionHandler);
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}
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private int CountThreads(ref PartialUnmapState state)
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{
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int count = 0;
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ref var ids = ref state.LocalCounts.ThreadIds;
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for (int i = 0; i < ids.Length; i++)
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{
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if (ids[i] != 0)
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{
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count++;
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}
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}
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return count;
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}
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private void EnsureTranslator()
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{
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// Create a translator, as one is needed to register the signal handler or emit methods.
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_translator ??= new Translator(new JitMemoryAllocator(), new MockMemoryManager(), true);
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}
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[Test]
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public void PartialUnmap([Values] bool readOnly)
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{
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if (OperatingSystem.IsMacOS())
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{
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// Memory aliasing tests fail on CI at the moment.
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return;
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}
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// Set up an address space to test partial unmapping.
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// Should register the signal handler to deal with this on Windows.
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ulong vaSize = 0x100000;
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// The first 0x100000 is mapped to start. It is replaced from the center with the 0x200000 mapping.
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var backing = new MemoryBlock(vaSize * 2, MemoryAllocationFlags.Mirrorable);
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(MemoryBlock unusedMainMemory, MemoryBlock memory, MemoryEhMeilleure exceptionHandler) = GetVirtual(vaSize * 2);
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EnsureTranslator();
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ref var state = ref PartialUnmapState.GetRef();
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try
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{
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// Globally reset the struct for handling partial unmap races.
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PartialUnmapState.Reset();
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bool shouldAccess = true;
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bool error = false;
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// Create a large mapping.
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memory.MapView(backing, 0, 0, vaSize);
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if (readOnly)
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{
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memory.Reprotect(0, vaSize, MemoryPermission.Read);
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}
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Thread testThread;
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if (readOnly)
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{
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// Write a value to the physical memory, then try to read it repeately from virtual.
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// It should not change.
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testThread = new Thread(() =>
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{
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int i = 12345;
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backing.Write(vaSize - 0x1000, i);
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while (shouldAccess)
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{
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if (memory.Read<int>(vaSize - 0x1000) != i)
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{
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error = true;
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shouldAccess = false;
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}
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}
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});
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}
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else
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{
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// Repeatedly write and check the value on the last page of the mapping on another thread.
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testThread = new Thread(() =>
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{
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int i = 0;
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while (shouldAccess)
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{
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memory.Write(vaSize - 0x1000, i);
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if (memory.Read<int>(vaSize - 0x1000) != i)
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{
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error = true;
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shouldAccess = false;
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}
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i++;
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}
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});
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}
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testThread.Start();
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// Create a smaller mapping, covering the larger mapping.
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// Immediately try to write to the part of the larger mapping that did not change.
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// Do this a lot, with the smaller mapping gradually increasing in size. Should not crash, data should not be lost.
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ulong pageSize = 0x1000;
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int mappingExpandCount = (int)(vaSize / (pageSize * 2)) - 1;
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ulong vaCenter = vaSize / 2;
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for (int i = 1; i <= mappingExpandCount; i++)
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{
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ulong start = vaCenter - (pageSize * (ulong)i);
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ulong size = pageSize * (ulong)i * 2;
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ulong startPa = start + vaSize;
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memory.MapView(backing, startPa, start, size);
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}
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// On Windows, this should put unmap counts on the thread local map.
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if (OperatingSystem.IsWindows())
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{
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// One thread should be present on the thread local map. Trimming should remove it.
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Assert.AreEqual(1, CountThreads(ref state));
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}
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shouldAccess = false;
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testThread.Join();
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Assert.False(error);
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string test = null;
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try
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{
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test.IndexOf('1');
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}
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catch (NullReferenceException)
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{
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// This shouldn't freeze.
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}
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if (OperatingSystem.IsWindows())
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{
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state.TrimThreads();
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Assert.AreEqual(0, CountThreads(ref state));
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}
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/*
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* Use this to test invalid access. Can't put this in the test suite unfortunately as invalid access crashes the test process.
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* memory.Reprotect(vaSize - 0x1000, 0x1000, MemoryPermission.None);
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* //memory.UnmapView(backing, vaSize - 0x1000, 0x1000);
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* memory.Read<int>(vaSize - 0x1000);
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*/
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}
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finally
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{
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exceptionHandler.Dispose();
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unusedMainMemory.Dispose();
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memory.Dispose();
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backing.Dispose();
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}
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}
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[Test]
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public unsafe void PartialUnmapNative()
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{
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if (OperatingSystem.IsMacOS())
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{
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// Memory aliasing tests fail on CI at the moment.
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return;
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}
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// Set up an address space to test partial unmapping.
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// Should register the signal handler to deal with this on Windows.
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ulong vaSize = 0x100000;
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// The first 0x100000 is mapped to start. It is replaced from the center with the 0x200000 mapping.
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var backing = new MemoryBlock(vaSize * 2, MemoryAllocationFlags.Mirrorable);
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(MemoryBlock mainMemory, MemoryBlock unusedMirror, MemoryEhMeilleure exceptionHandler) = GetVirtual(vaSize * 2);
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EnsureTranslator();
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ref var state = ref PartialUnmapState.GetRef();
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// Create some state to be used for managing the native writing loop.
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int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
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var statePtr = Marshal.AllocHGlobal(stateSize);
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Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);
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ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr);
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writeLoopState.Running = 1;
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writeLoopState.Error = 0;
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try
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{
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// Globally reset the struct for handling partial unmap races.
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PartialUnmapState.Reset();
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// Create a large mapping.
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mainMemory.MapView(backing, 0, 0, vaSize);
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var writeFunc = TestMethods.GenerateDebugNativeWriteLoop();
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IntPtr writePtr = mainMemory.GetPointer(vaSize - 0x1000, 4);
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Thread testThread = new Thread(() =>
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{
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writeFunc(statePtr, writePtr);
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});
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testThread.Start();
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// Create a smaller mapping, covering the larger mapping.
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// Immediately try to write to the part of the larger mapping that did not change.
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// Do this a lot, with the smaller mapping gradually increasing in size. Should not crash, data should not be lost.
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ulong pageSize = 0x1000;
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int mappingExpandCount = (int)(vaSize / (pageSize * 2)) - 1;
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ulong vaCenter = vaSize / 2;
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for (int i = 1; i <= mappingExpandCount; i++)
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{
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ulong start = vaCenter - (pageSize * (ulong)i);
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ulong size = pageSize * (ulong)i * 2;
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ulong startPa = start + vaSize;
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mainMemory.MapView(backing, startPa, start, size);
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}
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writeLoopState.Running = 0;
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testThread.Join();
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Assert.False(writeLoopState.Error != 0);
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}
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finally
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{
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Marshal.FreeHGlobal(statePtr);
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exceptionHandler.Dispose();
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mainMemory.Dispose();
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unusedMirror.Dispose();
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backing.Dispose();
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}
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}
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[Test]
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public void ThreadLocalMap()
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{
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if (!OperatingSystem.IsWindows())
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{
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// Only test in Windows, as this is only used on Windows and uses Windows APIs for trimming.
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return;
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}
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PartialUnmapState.Reset();
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ref var state = ref PartialUnmapState.GetRef();
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bool running = true;
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var testThread = new Thread(() =>
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{
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if (!OperatingSystem.IsWindows())
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{
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// Need this here to avoid a warning.
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return;
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}
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PartialUnmapState.GetRef().RetryFromAccessViolation();
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while (running)
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{
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Thread.Sleep(1);
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}
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});
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testThread.Start();
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Thread.Sleep(200);
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Assert.AreEqual(1, CountThreads(ref state));
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// Trimming should not remove the thread as it's still active.
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state.TrimThreads();
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Assert.AreEqual(1, CountThreads(ref state));
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running = false;
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testThread.Join();
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// Should trim now that it's inactive.
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state.TrimThreads();
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Assert.AreEqual(0, CountThreads(ref state));
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}
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[Test]
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public unsafe void ThreadLocalMapNative()
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{
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if (!OperatingSystem.IsWindows())
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{
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// Only test in Windows, as this is only used on Windows and uses Windows APIs for trimming.
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return;
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}
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EnsureTranslator();
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PartialUnmapState.Reset();
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ref var state = ref PartialUnmapState.GetRef();
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fixed (void* localMap = &state.LocalCounts)
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{
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var getOrReserve = TestMethods.GenerateDebugThreadLocalMapGetOrReserve((IntPtr)localMap);
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for (int i = 0; i < ThreadLocalMap<int>.MapSize; i++)
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{
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// Should obtain the index matching the call #.
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Assert.AreEqual(i, getOrReserve(i + 1, i));
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// Check that this and all previously reserved thread IDs and struct contents are intact.
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for (int j = 0; j <= i; j++)
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{
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Assert.AreEqual(j + 1, state.LocalCounts.ThreadIds[j]);
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Assert.AreEqual(j, state.LocalCounts.Structs[j]);
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}
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}
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// Trying to reserve again when the map is full should return -1.
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Assert.AreEqual(-1, getOrReserve(200, 0));
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for (int i = 0; i < ThreadLocalMap<int>.MapSize; i++)
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{
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// Should obtain the index matching the call #, as it already exists.
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Assert.AreEqual(i, getOrReserve(i + 1, -1));
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// The struct should not be reset to -1.
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Assert.AreEqual(i, state.LocalCounts.Structs[i]);
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}
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// Clear one of the ids as if it were freed.
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state.LocalCounts.ThreadIds[13] = 0;
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// GetOrReserve should now obtain and return 13.
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Assert.AreEqual(13, getOrReserve(300, 301));
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Assert.AreEqual(300, state.LocalCounts.ThreadIds[13]);
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Assert.AreEqual(301, state.LocalCounts.Structs[13]);
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}
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}
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[Test]
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public void NativeReaderWriterLock()
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{
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var rwLock = new NativeReaderWriterLock();
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var threads = new List<Thread>();
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int value = 0;
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bool running = true;
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bool error = false;
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int readersAllowed = 1;
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for (int i = 0; i < 5; i++)
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{
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var readThread = new Thread(() =>
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{
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int count = 0;
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while (running)
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{
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rwLock.AcquireReaderLock();
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int originalValue = Thread.VolatileRead(ref value);
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count++;
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// Spin a bit.
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for (int i = 0; i < 100; i++)
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{
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if (Thread.VolatileRead(ref readersAllowed) == 0)
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{
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error = true;
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running = false;
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}
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}
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// Should not change while the lock is held.
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if (Thread.VolatileRead(ref value) != originalValue)
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{
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error = true;
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running = false;
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}
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rwLock.ReleaseReaderLock();
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}
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});
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threads.Add(readThread);
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}
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for (int i = 0; i < 2; i++)
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{
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var writeThread = new Thread(() =>
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{
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int count = 0;
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while (running)
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{
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rwLock.AcquireReaderLock();
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rwLock.UpgradeToWriterLock();
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Thread.Sleep(2);
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count++;
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Interlocked.Exchange(ref readersAllowed, 0);
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for (int i = 0; i < 10; i++)
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{
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Interlocked.Increment(ref value);
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}
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Interlocked.Exchange(ref readersAllowed, 1);
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rwLock.DowngradeFromWriterLock();
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rwLock.ReleaseReaderLock();
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Thread.Sleep(1);
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}
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});
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threads.Add(writeThread);
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}
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foreach (var thread in threads)
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{
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thread.Start();
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}
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Thread.Sleep(1000);
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running = false;
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foreach (var thread in threads)
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{
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thread.Join();
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}
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Assert.False(error);
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}
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}
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}
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