mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
b8eb6abecc
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
253 lines
No EOL
8.2 KiB
C#
253 lines
No EOL
8.2 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void F2F(EmitterContext context)
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{
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OpCodeFArith op = (OpCodeFArith)context.CurrOp;
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FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
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FPType srcType = (FPType)op.RawOpCode.Extract(10, 2);
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bool round = op.RawOpCode.Extract(42);
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bool negateB = op.RawOpCode.Extract(45);
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bool absoluteB = op.RawOpCode.Extract(49);
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Operand srcB = context.FPAbsNeg(GetSrcB(context, srcType), absoluteB, negateB, srcType.ToInstFPType());
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if (round && srcType == dstType)
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{
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switch (op.RoundingMode)
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{
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case RoundingMode.ToNearest:
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srcB = context.FPRound(srcB, srcType.ToInstFPType());
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break;
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case RoundingMode.TowardsNegativeInfinity:
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srcB = context.FPFloor(srcB, srcType.ToInstFPType());
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break;
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case RoundingMode.TowardsPositiveInfinity:
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srcB = context.FPCeiling(srcB, srcType.ToInstFPType());
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break;
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case RoundingMode.TowardsZero:
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srcB = context.FPTruncate(srcB, srcType.ToInstFPType());
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break;
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}
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}
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// We don't need to handle conversions between FP16 <-> FP32
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// since we do FP16 operations as FP32 directly.
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// FP16 <-> FP64 conversions are invalid.
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if (srcType == FPType.FP32 && dstType == FPType.FP64)
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{
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srcB = context.FP32ConvertToFP64(srcB);
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}
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else if (srcType == FPType.FP64 && dstType == FPType.FP32)
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{
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srcB = context.FP64ConvertToFP32(srcB);
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}
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srcB = context.FPSaturate(srcB, op.Saturate, dstType.ToInstFPType());
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WriteFP(context, dstType, srcB);
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// TODO: CC.
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}
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public static void F2I(EmitterContext context)
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{
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OpCodeFArith op = (OpCodeFArith)context.CurrOp;
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IntegerType intType = (IntegerType)op.RawOpCode.Extract(8, 2);
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if (intType == IntegerType.U64)
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{
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context.Config.GpuAccessor.Log("Unimplemented 64-bits F2I.");
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return;
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}
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bool isSmallInt = intType <= IntegerType.U16;
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FPType floatType = (FPType)op.RawOpCode.Extract(10, 2);
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bool isSignedInt = op.RawOpCode.Extract(12);
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bool negateB = op.RawOpCode.Extract(45);
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bool absoluteB = op.RawOpCode.Extract(49);
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if (isSignedInt)
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{
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intType |= IntegerType.S8;
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}
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Operand srcB = context.FPAbsNeg(GetSrcB(context, floatType), absoluteB, negateB);
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switch (op.RoundingMode)
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{
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case RoundingMode.ToNearest:
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srcB = context.FPRound(srcB);
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break;
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case RoundingMode.TowardsNegativeInfinity:
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srcB = context.FPFloor(srcB);
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break;
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case RoundingMode.TowardsPositiveInfinity:
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srcB = context.FPCeiling(srcB);
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break;
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case RoundingMode.TowardsZero:
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srcB = context.FPTruncate(srcB);
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break;
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}
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if (!isSignedInt)
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{
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// Negative float to uint cast is undefined, so we clamp
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// the value before conversion.
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srcB = context.FPMaximum(srcB, ConstF(0));
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}
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srcB = isSignedInt
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? context.FPConvertToS32(srcB)
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: context.FPConvertToU32(srcB);
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if (isSmallInt)
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{
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int min = (int)GetIntMin(intType);
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int max = (int)GetIntMax(intType);
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srcB = isSignedInt
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? context.IClampS32(srcB, Const(min), Const(max))
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: context.IClampU32(srcB, Const(min), Const(max));
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}
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Operand dest = GetDest(context);
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context.Copy(dest, srcB);
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// TODO: CC.
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}
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public static void I2F(EmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
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IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);
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// TODO: Handle S/U64.
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bool isSmallInt = srcType <= IntegerType.U16;
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bool isSignedInt = op.RawOpCode.Extract(13);
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bool negateB = op.RawOpCode.Extract(45);
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bool absoluteB = op.RawOpCode.Extract(49);
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Operand srcB = context.IAbsNeg(GetSrcB(context), absoluteB, negateB);
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if (isSmallInt)
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{
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int size = srcType == IntegerType.U16 ? 16 : 8;
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srcB = isSignedInt
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? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
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: context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
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}
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srcB = isSignedInt
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? context.IConvertS32ToFP(srcB)
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: context.IConvertU32ToFP(srcB);
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WriteFP(context, dstType, srcB);
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// TODO: CC.
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}
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public static void I2I(EmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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IntegerType dstType = (IntegerType)op.RawOpCode.Extract(8, 2);
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IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);
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if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
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{
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context.Config.GpuAccessor.Log("Invalid I2I encoding.");
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return;
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}
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bool srcIsSmallInt = srcType <= IntegerType.U16;
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bool dstIsSignedInt = op.RawOpCode.Extract(12);
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bool srcIsSignedInt = op.RawOpCode.Extract(13);
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bool negateB = op.RawOpCode.Extract(45);
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bool absoluteB = op.RawOpCode.Extract(49);
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Operand srcB = GetSrcB(context);
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if (srcIsSmallInt)
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{
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int size = srcType == IntegerType.U16 ? 16 : 8;
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srcB = srcIsSignedInt
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? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
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: context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
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}
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srcB = context.IAbsNeg(srcB, absoluteB, negateB);
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if (op.Saturate)
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{
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if (dstIsSignedInt)
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{
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dstType |= IntegerType.S8;
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}
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int min = (int)GetIntMin(dstType);
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int max = (int)GetIntMax(dstType);
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srcB = dstIsSignedInt
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? context.IClampS32(srcB, Const(min), Const(max))
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: context.IClampU32(srcB, Const(min), Const(max));
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}
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context.Copy(GetDest(context), srcB);
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// TODO: CC.
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}
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private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
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{
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Operand dest = GetDest(context);
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if (type == FPType.FP32)
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{
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context.Copy(dest, srcB);
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}
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else if (type == FPType.FP16)
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{
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context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
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}
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else /* if (type == FPType.FP64) */
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{
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Operand dest2 = GetDest2(context);
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context.Copy(dest, context.UnpackDouble2x32Low(srcB));
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context.Copy(dest2, context.UnpackDouble2x32High(srcB));
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}
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}
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}
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} |