mirror of
https://github.com/GreemDev/Ryujinx
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08831eecf7
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
23 lines
988 B
C#
23 lines
988 B
C#
using Ryujinx.Common.Utilities;
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct SlotSurfaceConfig
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{
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private long _word0;
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private long _word1;
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public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
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public int SlotChromaLocHoriz => (int)_word0.Extract(7, 2);
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public int SlotChromaLocVert => (int)_word0.Extract(9, 2);
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public int SlotBlkKind => (int)_word0.Extract(11, 4);
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public int SlotBlkHeight => (int)_word0.Extract(15, 4);
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public int SlotCacheWidth => (int)_word0.Extract(19, 3);
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public int SlotSurfaceWidth => (int)_word0.Extract(32, 14);
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public int SlotSurfaceHeight => (int)_word0.Extract(46, 14);
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public int SlotLumaWidth => (int)_word1.Extract(64, 14);
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public int SlotLumaHeight => (int)_word1.Extract(78, 14);
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public int SlotChromaWidth => (int)_word1.Extract(96, 14);
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public int SlotChromaHeight => (int)_word1.Extract(110, 14);
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}
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}
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