mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 03:31:56 +01:00
117 lines
3 KiB
C#
117 lines
3 KiB
C#
using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Vulkan
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{
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class BackgroundResource : IDisposable
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{
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private VulkanRenderer _gd;
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private Device _device;
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private CommandBufferPool _pool;
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private PersistentFlushBuffer _flushBuffer;
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public BackgroundResource(VulkanRenderer gd, Device device)
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{
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_gd = gd;
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_device = device;
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}
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public CommandBufferPool GetPool()
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{
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if (_pool == null)
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{
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bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
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Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
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object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
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lock (queueLock)
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{
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_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
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}
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}
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return _pool;
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}
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public PersistentFlushBuffer GetFlushBuffer()
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{
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if (_flushBuffer == null)
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{
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_flushBuffer = new PersistentFlushBuffer(_gd);
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}
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return _flushBuffer;
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}
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public void Dispose()
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{
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_pool?.Dispose();
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_flushBuffer?.Dispose();
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}
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}
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class BackgroundResources : IDisposable
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{
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private VulkanRenderer _gd;
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private Device _device;
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private Dictionary<Thread, BackgroundResource> _resources;
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public BackgroundResources(VulkanRenderer gd, Device device)
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{
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_gd = gd;
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_device = device;
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_resources = new Dictionary<Thread, BackgroundResource>();
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}
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private void Cleanup()
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{
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lock (_resources)
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{
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foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
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{
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if (!tuple.Key.IsAlive)
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{
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tuple.Value.Dispose();
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_resources.Remove(tuple.Key);
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}
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}
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}
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}
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public BackgroundResource Get()
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{
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Thread thread = Thread.CurrentThread;
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lock (_resources)
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{
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BackgroundResource resource;
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if (!_resources.TryGetValue(thread, out resource))
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{
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Cleanup();
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resource = new BackgroundResource(_gd, _device);
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_resources[thread] = resource;
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}
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return resource;
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}
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}
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public void Dispose()
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{
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lock (_resources)
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{
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foreach (var resource in _resources.Values)
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{
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resource.Dispose();
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}
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}
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}
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}
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}
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