mirror of
https://github.com/GreemDev/Ryujinx
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23c844b2aa
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint |
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Ryujinx.Input.SDL2.csproj | ||
SDL2Gamepad.cs | ||
SDL2GamepadDriver.cs | ||
SDL2Keyboard.cs | ||
SDLKeyboardDriver.cs |