mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Queries
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{
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class Counters : IDisposable
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{
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private CounterQueue[] _counterQueues;
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public Counters()
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{
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int count = Enum.GetNames(typeof(CounterType)).Length;
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_counterQueues = new CounterQueue[count];
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}
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public void Initialize()
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{
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for (int index = 0; index < _counterQueues.Length; index++)
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{
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CounterType type = (CounterType)index;
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_counterQueues[index] = new CounterQueue(type);
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}
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}
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex)
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{
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return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex);
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}
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public void QueueReset(CounterType type)
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{
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_counterQueues[(int)type].QueueReset();
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}
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public void Update()
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{
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foreach (var queue in _counterQueues)
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{
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queue.Flush(false);
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}
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}
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public void Flush(CounterType type)
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{
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_counterQueues[(int)type].Flush(true);
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}
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public void Dispose()
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{
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foreach (var queue in _counterQueues)
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{
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queue.Dispose();
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}
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}
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}
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}
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