mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
d987cacfb7
* Fix VIC out of bounds copy * Update the assert
74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Vic.Image;
|
|
using Ryujinx.Graphics.Vic.Types;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Vic
|
|
{
|
|
public class VicDevice : IDeviceState
|
|
{
|
|
private readonly MemoryManager _gmm;
|
|
private readonly ResourceManager _rm;
|
|
private readonly DeviceState<VicRegisters> _state;
|
|
|
|
public VicDevice(MemoryManager gmm)
|
|
{
|
|
_gmm = gmm;
|
|
_rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
|
|
_state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
|
|
});
|
|
}
|
|
|
|
public int Read(int offset) => _state.Read(offset);
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
private void Execute(int data)
|
|
{
|
|
ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
|
|
|
|
using Surface output = new Surface(
|
|
_rm.SurfacePool,
|
|
config.OutputSurfaceConfig.OutSurfaceWidth + 1,
|
|
config.OutputSurfaceConfig.OutSurfaceHeight + 1);
|
|
|
|
for (int i = 0; i < config.SlotStruct.Length; i++)
|
|
{
|
|
ref SlotStruct slot = ref config.SlotStruct[i];
|
|
|
|
if (!slot.SlotConfig.SlotEnable)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ref var offsets = ref _state.State.SetSurfacexSlotx[i];
|
|
|
|
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
|
|
|
|
int x1 = config.OutputConfig.TargetRectLeft;
|
|
int y1 = config.OutputConfig.TargetRectTop;
|
|
int x2 = config.OutputConfig.TargetRectRight + 1;
|
|
int y2 = config.OutputConfig.TargetRectBottom + 1;
|
|
|
|
int targetX = Math.Min(x1, x2);
|
|
int targetY = Math.Min(y1, y2);
|
|
int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
|
|
int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
|
|
|
|
Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
|
|
|
|
Blender.BlendOne(output, src, ref slot, targetRect);
|
|
}
|
|
|
|
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
|
|
}
|
|
|
|
private T ReadIndirect<T>(uint offset) where T : unmanaged
|
|
{
|
|
return _gmm.Read<T>((ulong)offset << 8);
|
|
}
|
|
}
|
|
}
|