mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-05 16:02:25 +01:00
a6a67a2b7a
* Minor improvement to Vulkan pipeline state and bindings management * Clean up buffer textures too * Use glBindTextureUnit
129 lines
5.2 KiB
C#
129 lines
5.2 KiB
C#
using Ryujinx.Common.Memory;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Vulkan
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{
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struct PipelineUid : IRefEquatable<PipelineUid>
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{
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public ulong Id0;
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public ulong Id1;
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public ulong Id2;
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public ulong Id3;
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public ulong Id4;
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public ulong Id5;
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public ulong Id6;
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public ulong Id7;
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public ulong Id8;
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public ulong Id9;
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private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
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private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
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private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
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private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF);
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private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
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private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
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public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
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public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
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public Array16<Viewport> Viewports;
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public Array16<Rect2D> Scissors;
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public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
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public Array9<Format> AttachmentFormats;
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public override bool Equals(object obj)
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{
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return obj is PipelineUid other && Equals(other);
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}
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public bool Equals(ref PipelineUid other)
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{
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if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
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!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
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!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
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{
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return false;
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}
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if (!SequenceEqual<VertexInputAttributeDescription>(VertexAttributeDescriptions.AsSpan(), other.VertexAttributeDescriptions.AsSpan(), VertexAttributeDescriptionsCount))
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{
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return false;
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}
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if (!SequenceEqual<VertexInputBindingDescription>(VertexBindingDescriptions.AsSpan(), other.VertexBindingDescriptions.AsSpan(), VertexBindingDescriptionsCount))
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{
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return false;
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}
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if (!SequenceEqual<PipelineColorBlendAttachmentState>(ColorBlendAttachmentState.AsSpan(), other.ColorBlendAttachmentState.AsSpan(), ColorBlendAttachmentStateCount))
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{
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return false;
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}
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if (!SequenceEqual<Format>(AttachmentFormats.AsSpan(), other.AttachmentFormats.AsSpan(), ColorBlendAttachmentStateCount + (HasDepthStencil ? 1u : 0u)))
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{
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return false;
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}
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return true;
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}
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private static bool SequenceEqual<T>(ReadOnlySpan<T> x, ReadOnlySpan<T> y, uint count) where T : unmanaged
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{
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return MemoryMarshal.Cast<T, byte>(x.Slice(0, (int)count)).SequenceEqual(MemoryMarshal.Cast<T, byte>(y.Slice(0, (int)count)));
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}
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public override int GetHashCode()
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{
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ulong hash64 = Id0 * 23 ^
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Id1 * 23 ^
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Id2 * 23 ^
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Id3 * 23 ^
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Id4 * 23 ^
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Id5 * 23 ^
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Id6 * 23 ^
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Id7 * 23 ^
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Id8 * 23 ^
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Id9 * 23;
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for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
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{
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hash64 ^= VertexAttributeDescriptions[i].Binding * 23;
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hash64 ^= (uint)VertexAttributeDescriptions[i].Format * 23;
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hash64 ^= VertexAttributeDescriptions[i].Location * 23;
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hash64 ^= VertexAttributeDescriptions[i].Offset * 23;
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}
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for (int i = 0; i < (int)VertexBindingDescriptionsCount; i++)
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{
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hash64 ^= VertexBindingDescriptions[i].Binding * 23;
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hash64 ^= (uint)VertexBindingDescriptions[i].InputRate * 23;
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hash64 ^= VertexBindingDescriptions[i].Stride * 23;
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}
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for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++)
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{
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hash64 ^= ColorBlendAttachmentState[i].BlendEnable * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].SrcColorBlendFactor * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].DstColorBlendFactor * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].ColorBlendOp * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].SrcAlphaBlendFactor * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].DstAlphaBlendFactor * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].AlphaBlendOp * 23;
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hash64 ^= (uint)ColorBlendAttachmentState[i].ColorWriteMask * 23;
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}
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for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++)
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{
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hash64 ^= (uint)AttachmentFormats[i] * 23;
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}
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return (int)hash64 ^ ((int)(hash64 >> 32) * 17);
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}
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}
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}
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