Ryujinx/Ryujinx.Graphics.Gpu/Image
gdkchan a6a67a2b7a
Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management

* Clean up buffer textures too

* Use glBindTextureUnit
2022-11-10 13:38:38 -03:00
..
AutoDeleteCache.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
FormatInfo.cs
FormatTable.cs Replace image format magic numbers with enums (#3631) 2022-08-28 01:56:26 +00:00
ITextureDescriptor.cs
Pool.cs
PoolCache.cs
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
SamplerPoolCache.cs
Texture.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
TextureBindingInfo.cs
TextureBindingsManager.cs infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
TextureCache.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
TextureCompatibility.cs Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 2022-11-02 18:17:19 -03:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs
TextureGroup.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
TextureGroupHandle.cs
TextureInfo.cs
TextureManager.cs
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs