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CodeGen
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
Decoders
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Implement shader LEA instruction and improve bindless image load/store (#1355)
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2020-07-04 01:48:44 +02:00 |
Instructions
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Convert 1D texture targets to 2D (#1584)
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2020-09-29 22:28:50 +02:00 |
IntermediateRepresentation
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Support separate textures and samplers (#1216)
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2020-05-27 16:07:10 +02:00 |
StructuredIr
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Support separate textures and samplers (#1216)
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2020-05-27 16:07:10 +02:00 |
Translation
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Align register index between output targets on pixel shaders (#1559)
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2020-09-21 13:45:04 +10:00 |
BufferDescriptor.cs
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IGpuAccessor.cs
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Better viewport flipping and depth mode detection method (#1556)
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2020-09-19 19:46:49 -03:00 |
InputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
SamplerType.cs
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Make the shader translator more error resilient (part 2)
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2020-01-09 02:13:00 +01:00 |
ShaderProgram.cs
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
ShaderProgramInfo.cs
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Remove output interpolation qualifier (#1070)
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2020-04-02 12:24:55 +11:00 |
ShaderStage.cs
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TextureDescriptor.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
TextureUsageFlags.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |