mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-29 15:19:48 +01:00
03711dd7b5
* Implement SULD shader instruction * Some nits
35 lines
No EOL
946 B
C#
35 lines
No EOL
946 B
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
class TextureOperation : Operation
|
|
{
|
|
public SamplerType Type { get; private set; }
|
|
public TextureFlags Flags { get; private set; }
|
|
|
|
public int Handle { get; private set; }
|
|
|
|
public TextureFormat Format { get; set; }
|
|
|
|
public TextureOperation(
|
|
Instruction inst,
|
|
SamplerType type,
|
|
TextureFlags flags,
|
|
int handle,
|
|
int compIndex,
|
|
Operand dest,
|
|
params Operand[] sources) : base(inst, compIndex, dest, sources)
|
|
{
|
|
Type = type;
|
|
Flags = flags;
|
|
Handle = handle;
|
|
}
|
|
|
|
public void TurnIntoIndexed(int handle)
|
|
{
|
|
Type |= SamplerType.Indexed;
|
|
|
|
Flags &= ~TextureFlags.Bindless;
|
|
|
|
Handle = handle;
|
|
}
|
|
}
|
|
} |