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https://github.com/GreemDev/Ryujinx
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54b79dffa8
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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abstract class SteadyClockCore
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{
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private UInt128 _clockSourceId;
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public SteadyClockCore()
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{
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_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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}
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public UInt128 GetClockSourceId()
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{
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return _clockSourceId;
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}
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public virtual TimeSpanType GetTestOffset()
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{
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return new TimeSpanType(0);
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}
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public virtual void SetTestOffset(TimeSpanType testOffset) {}
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public virtual ResultCode GetRtcValue(out ulong rtcValue)
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{
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rtcValue = 0;
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return ResultCode.NotImplemented;
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}
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public virtual ResultCode GetSetupResultValue()
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{
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return ResultCode.NotImplemented;
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}
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public virtual TimeSpanType GetInternalOffset()
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{
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return new TimeSpanType(0);
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}
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public virtual void SetInternalOffset(TimeSpanType internalOffset) {}
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public virtual SteadyClockTimePoint GetTimePoint(KThread thread)
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{
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throw new NotImplementedException();
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}
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public SteadyClockTimePoint GetCurrentTimePoint(KThread thread)
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{
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SteadyClockTimePoint result = GetTimePoint(thread);
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result.TimePoint += GetTestOffset().ToSeconds();
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result.TimePoint += GetInternalOffset().ToSeconds();
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return result;
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}
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}
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}
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