mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-24 12:56:39 +01:00
484eb645ae
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
37 lines
933 B
C#
37 lines
933 B
C#
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface IRenderer : IDisposable
|
|
{
|
|
IPipeline Pipeline { get; }
|
|
|
|
IWindow Window { get; }
|
|
|
|
IShader CompileShader(ShaderProgram shader);
|
|
|
|
BufferHandle CreateBuffer(int size);
|
|
|
|
IProgram CreateProgram(IShader[] shaders);
|
|
|
|
ISampler CreateSampler(SamplerCreateInfo info);
|
|
ITexture CreateTexture(TextureCreateInfo info, float scale);
|
|
|
|
void DeleteBuffer(BufferHandle buffer);
|
|
|
|
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
|
|
|
|
Capabilities GetCapabilities();
|
|
|
|
void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
|
|
|
|
void UpdateCounters();
|
|
|
|
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
|
|
|
|
void ResetCounter(CounterType type);
|
|
|
|
void Initialize();
|
|
}
|
|
}
|