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https://github.com/GreemDev/Ryujinx
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48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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InstEmitAlu.cs | ||
InstEmitAluHelper.cs | ||
InstEmitConversion.cs | ||
InstEmitFArith.cs | ||
InstEmitFlow.cs | ||
InstEmitHelper.cs | ||
InstEmitMemory.cs | ||
InstEmitMove.cs | ||
InstEmitter.cs | ||
InstEmitTexture.cs | ||
InstEmitVideo.cs | ||
InstEmitVote.cs | ||
Lop3Expression.cs |