mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
31 lines
No EOL
779 B
C#
31 lines
No EOL
779 B
C#
using ChocolArm64.Instructions;
|
|
using ChocolArm64.State;
|
|
|
|
namespace ChocolArm64.Decoders
|
|
{
|
|
class OpCodeSimdCvt64 : OpCodeSimd64
|
|
{
|
|
public int FBits { get; private set; }
|
|
|
|
public OpCodeSimdCvt64(Inst inst, long position, int opCode) : base(inst, position, opCode)
|
|
{
|
|
//TODO:
|
|
//Und of Fixed Point variants.
|
|
int scale = (opCode >> 10) & 0x3f;
|
|
int sf = (opCode >> 31) & 0x1;
|
|
|
|
/*if (Type != SF && !(Type == 2 && SF == 1))
|
|
{
|
|
Emitter = AInstEmit.Und;
|
|
|
|
return;
|
|
}*/
|
|
|
|
FBits = 64 - scale;
|
|
|
|
RegisterSize = sf != 0
|
|
? State.RegisterSize.Int64
|
|
: State.RegisterSize.Int32;
|
|
}
|
|
}
|
|
} |