mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
27 lines
No EOL
943 B
C#
27 lines
No EOL
943 B
C#
using Ryujinx.Common.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface ITexture
|
|
{
|
|
int Width { get; }
|
|
int Height { get; }
|
|
float ScaleFactor { get; }
|
|
|
|
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
|
|
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
|
|
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
|
|
|
|
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
|
|
|
|
PinnedSpan<byte> GetData();
|
|
PinnedSpan<byte> GetData(int layer, int level);
|
|
|
|
void SetData(SpanOrArray<byte> data);
|
|
void SetData(SpanOrArray<byte> data, int layer, int level);
|
|
void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
|
|
void SetStorage(BufferRange buffer);
|
|
void Release();
|
|
}
|
|
} |