mirror of
https://github.com/GreemDev/Ryujinx
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f3cc2e5703
* GPU: Access non-prefetch command buffers directly Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked. Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet. * Small change while I'm here * Address feedback
262 lines
9.3 KiB
C#
262 lines
9.3 KiB
C#
using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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/// <summary>
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/// Represents a GPU General Purpose FIFO device.
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/// </summary>
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public sealed class GPFifoDevice : IDisposable
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{
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/// <summary>
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/// Indicates if the command buffer has pre-fetch enabled.
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/// </summary>
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private enum CommandBufferType
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{
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Prefetch,
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NoPrefetch
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}
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/// <summary>
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/// Command buffer data.
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/// </summary>
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private struct CommandBuffer
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{
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/// <summary>
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/// Processor used to process the command buffer. Contains channel state.
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/// </summary>
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public GPFifoProcessor Processor;
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/// <summary>
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/// The type of the command buffer.
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/// </summary>
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public CommandBufferType Type;
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/// <summary>
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/// Fetched data.
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/// </summary>
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public int[] Words;
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/// <summary>
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/// The GPFIFO entry address (used in <see cref="CommandBufferType.NoPrefetch"/> mode).
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/// </summary>
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public ulong EntryAddress;
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/// <summary>
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/// The count of entries inside this GPFIFO entry.
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/// </summary>
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public uint EntryCount;
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/// <summary>
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/// Get the entries for the command buffer from memory.
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/// </summary>
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/// <param name="memoryManager">The memory manager used to fetch the data</param>
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/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
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/// <returns>The fetched data</returns>
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private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
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{
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return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
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}
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/// <summary>
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/// Prefetch the command buffer.
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/// </summary>
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/// <param name="memoryManager">The memory manager used to fetch the data</param>
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public void Prefetch(MemoryManager memoryManager)
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{
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Words = GetWords(memoryManager, true).ToArray();
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}
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/// <summary>
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/// Fetch the command buffer.
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/// </summary>
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/// <param name="memoryManager">The memory manager used to fetch the data</param>
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/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
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/// <returns>The command buffer words</returns>
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public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
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{
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return Words ?? GetWords(memoryManager, flush);
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}
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}
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private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
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private CommandBuffer _currentCommandBuffer;
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private GPFifoProcessor _prevChannelProcessor;
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private readonly bool _ibEnable;
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private readonly GpuContext _context;
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private readonly AutoResetEvent _event;
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private bool _interrupt;
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private int _flushSkips;
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/// <summary>
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/// Creates a new instance of the GPU General Purpose FIFO device.
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/// </summary>
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/// <param name="context">GPU context that the GPFIFO belongs to</param>
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internal GPFifoDevice(GpuContext context)
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{
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_commandBufferQueue = new ConcurrentQueue<CommandBuffer>();
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_ibEnable = true;
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_context = context;
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_event = new AutoResetEvent(false);
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}
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/// <summary>
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/// Signal the FIFO that there are new entries to process.
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/// </summary>
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public void SignalNewEntries()
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{
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_event.Set();
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}
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/// <summary>
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/// Push a GPFIFO entry in the form of a prefetched command buffer.
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/// It is intended to be used by nvservices to handle special cases.
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/// </summary>
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/// <param name="processor">Processor used to process <paramref name="commandBuffer"/></param>
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/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
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internal void PushHostCommandBuffer(GPFifoProcessor processor, int[] commandBuffer)
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{
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_commandBufferQueue.Enqueue(new CommandBuffer
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{
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Processor = processor,
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Type = CommandBufferType.Prefetch,
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Words = commandBuffer,
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EntryAddress = ulong.MaxValue,
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EntryCount = (uint)commandBuffer.Length
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});
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}
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/// <summary>
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/// Create a CommandBuffer from a GPFIFO entry.
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/// </summary>
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/// <param name="processor">Processor used to process the command buffer pointed to by <paramref name="entry"/></param>
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/// <param name="entry">The GPFIFO entry</param>
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/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
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private static CommandBuffer CreateCommandBuffer(GPFifoProcessor processor, GPEntry entry)
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{
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CommandBufferType type = CommandBufferType.Prefetch;
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if (entry.Entry1Sync == Entry1Sync.Wait)
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{
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type = CommandBufferType.NoPrefetch;
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}
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ulong startAddress = ((ulong)entry.Entry0Get << 2) | ((ulong)entry.Entry1GetHi << 32);
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return new CommandBuffer
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{
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Processor = processor,
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Type = type,
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Words = null,
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EntryAddress = startAddress,
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EntryCount = (uint)entry.Entry1Length
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};
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}
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/// <summary>
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/// Pushes GPFIFO entries.
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/// </summary>
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/// <param name="processor">Processor used to process the command buffers pointed to by <paramref name="entries"/></param>
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/// <param name="entries">GPFIFO entries</param>
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internal void PushEntries(GPFifoProcessor processor, ReadOnlySpan<ulong> entries)
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{
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bool beforeBarrier = true;
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for (int index = 0; index < entries.Length; index++)
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{
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ulong entry = entries[index];
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CommandBuffer commandBuffer = CreateCommandBuffer(processor, Unsafe.As<ulong, GPEntry>(ref entry));
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if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
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{
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commandBuffer.Prefetch(processor.MemoryManager);
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}
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if (commandBuffer.Type == CommandBufferType.NoPrefetch)
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{
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beforeBarrier = false;
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}
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_commandBufferQueue.Enqueue(commandBuffer);
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}
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}
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/// <summary>
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/// Waits until commands are pushed to the FIFO.
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/// </summary>
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/// <returns>True if commands were received, false if wait timed out</returns>
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public bool WaitForCommands()
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{
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return !_commandBufferQueue.IsEmpty || (_event.WaitOne(8) && !_commandBufferQueue.IsEmpty);
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}
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/// <summary>
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/// Processes commands pushed to the FIFO.
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/// </summary>
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public void DispatchCalls()
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{
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// Use this opportunity to also dispose any pending channels that were closed.
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_context.RunDeferredActions();
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// Process command buffers.
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while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
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{
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bool flushCommandBuffer = true;
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if (_flushSkips != 0)
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{
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_flushSkips--;
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flushCommandBuffer = false;
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}
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_currentCommandBuffer = entry;
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ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
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// If we are changing the current channel,
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// we need to force all the host state to be updated.
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if (_prevChannelProcessor != entry.Processor)
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{
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_prevChannelProcessor = entry.Processor;
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entry.Processor.ForceAllDirty();
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}
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entry.Processor.Process(entry.EntryAddress, words);
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}
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_interrupt = false;
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}
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/// <summary>
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/// Sets the number of flushes that should be skipped for subsequent command buffers.
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/// </summary>
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/// <remarks>
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/// This can improve performance when command buffer data only needs to be consumed by the GPU.
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/// </remarks>
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/// <param name="count">The amount of flushes that should be skipped</param>
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internal void SetFlushSkips(int count)
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{
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_flushSkips = count;
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}
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/// <summary>
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/// Interrupts command processing. This will break out of the DispatchCalls loop.
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/// </summary>
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public void Interrupt()
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{
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_interrupt = true;
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}
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/// <summary>
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/// Disposes of resources used for GPFifo command processing.
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/// </summary>
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public void Dispose() => _event.Dispose();
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}
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}
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