mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using Ryujinx.Common.Memory;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Transform feedback descriptor.
|
|
/// </summary>
|
|
struct TransformFeedbackDescriptor
|
|
{
|
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
|
|
|
/// <summary>
|
|
/// Index of the transform feedback.
|
|
/// </summary>
|
|
public readonly int BufferIndex;
|
|
|
|
/// <summary>
|
|
/// Amount of bytes consumed per vertex.
|
|
/// </summary>
|
|
public readonly int Stride;
|
|
|
|
/// <summary>
|
|
/// Number of varyings written into the buffer.
|
|
/// </summary>
|
|
public readonly int VaryingCount;
|
|
|
|
/// <summary>
|
|
/// Location of varyings to be written into the buffer. Each byte is one location.
|
|
/// </summary>
|
|
public Array32<uint> VaryingLocations; // Making this readonly breaks AsSpan
|
|
|
|
/// <summary>
|
|
/// Creates a new transform feedback descriptor.
|
|
/// </summary>
|
|
/// <param name="bufferIndex">Index of the transform feedback</param>
|
|
/// <param name="stride">Amount of bytes consumed per vertex</param>
|
|
/// <param name="varyingCount">Number of varyings written into the buffer. Indicates size in bytes of <paramref name="varyingLocations"/></param>
|
|
/// <param name="varyingLocations">Location of varyings to be written into the buffer. Each byte is one location</param>
|
|
public TransformFeedbackDescriptor(int bufferIndex, int stride, int varyingCount, ref Array32<uint> varyingLocations)
|
|
{
|
|
BufferIndex = bufferIndex;
|
|
Stride = stride;
|
|
VaryingCount = varyingCount;
|
|
VaryingLocations = varyingLocations;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a span of the <see cref="VaryingLocations"/>.
|
|
/// </summary>
|
|
/// <returns>Span of varying locations</returns>
|
|
public ReadOnlySpan<byte> AsSpan()
|
|
{
|
|
return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan()).Slice(0, Math.Min(128, VaryingCount));
|
|
}
|
|
}
|
|
}
|