mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
142 lines
4.7 KiB
C#
142 lines
4.7 KiB
C#
using BufferHandle = Ryujinx.Graphics.GAL.BufferHandle;
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namespace Ryujinx.Graphics.Vulkan
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{
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internal struct VertexBufferState
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{
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public static VertexBufferState Null => new VertexBufferState(null, 0, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly int _stride;
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private readonly BufferHandle _handle;
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private Auto<DisposableBuffer> _buffer;
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internal readonly int DescriptorIndex;
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internal int AttributeScalarAlignment;
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public VertexBufferState(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
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{
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_buffer = buffer;
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_handle = BufferHandle.Null;
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_offset = offset;
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_size = size;
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_stride = stride;
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DescriptorIndex = descriptorIndex;
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AttributeScalarAlignment = 1;
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buffer?.IncrementReferenceCount();
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}
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public VertexBufferState(BufferHandle handle, int descriptorIndex, int offset, int size, int stride = 0)
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{
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// This buffer state may be rewritten at bind time, so it must be retrieved on bind.
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_buffer = null;
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_handle = handle;
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_offset = offset;
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_size = size;
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_stride = stride;
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DescriptorIndex = descriptorIndex;
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AttributeScalarAlignment = 1;
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}
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public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state)
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{
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var autoBuffer = _buffer;
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if (_handle != BufferHandle.Null)
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{
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// May need to restride the vertex buffer.
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
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{
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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if (autoBuffer != null)
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{
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int stride = (_stride + (alignment - 1)) & -alignment;
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int newSize = (_size / _stride) * stride;
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var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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cbs.CommandBuffer,
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binding,
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1,
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buffer,
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0,
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(ulong)newSize,
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(ulong)stride);
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}
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else
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{
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gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
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}
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_buffer = autoBuffer;
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
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}
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return;
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}
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else
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{
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
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// The original stride must be reapplied in case it was rewritten.
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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if (_offset >= size)
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{
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autoBuffer = null;
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}
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}
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}
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if (autoBuffer != null)
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{
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var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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cbs.CommandBuffer,
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binding,
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1,
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buffer,
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(ulong)_offset,
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(ulong)_size,
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(ulong)_stride);
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}
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else
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{
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gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset);
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}
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}
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}
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public bool BoundEquals(Auto<DisposableBuffer> buffer)
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{
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return _buffer == buffer;
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}
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public void Dispose()
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{
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// Only dispose if this buffer is not refetched on each bind.
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if (_handle == BufferHandle.Null)
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{
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_buffer?.DecrementReferenceCount();
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}
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}
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}
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}
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