mirror of
https://github.com/GreemDev/Ryujinx
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43b4b34376
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
28 lines
970 B
C#
28 lines
970 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetViewportsCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetViewports;
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private int _first;
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private SpanRef<Viewport> _viewports;
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private bool _disableTransform;
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public void Set(int first, SpanRef<Viewport> viewports, bool disableTransform)
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{
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_first = first;
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_viewports = viewports;
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_disableTransform = disableTransform;
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}
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public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
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renderer.Pipeline.SetViewports(command._first, viewports, command._disableTransform);
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command._viewports.Dispose(threaded);
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}
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}
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}
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