mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
33a4d7d1ba
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
65 lines
No EOL
2.3 KiB
C#
65 lines
No EOL
2.3 KiB
C#
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// State used by the <see cref="GpuAccessor"/>.
|
|
/// </summary>
|
|
struct GpuChannelComputeState
|
|
{
|
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
|
|
|
/// <summary>
|
|
/// Local group size X of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalSizeX;
|
|
|
|
/// <summary>
|
|
/// Local group size Y of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalSizeY;
|
|
|
|
/// <summary>
|
|
/// Local group size Z of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalSizeZ;
|
|
|
|
/// <summary>
|
|
/// Local memory size of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalMemorySize;
|
|
|
|
/// <summary>
|
|
/// Shared memory size of the compute shader.
|
|
/// </summary>
|
|
public readonly int SharedMemorySize;
|
|
|
|
/// <summary>
|
|
/// Indicates that any storage buffer use is unaligned.
|
|
/// </summary>
|
|
public readonly bool HasUnalignedStorageBuffer;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU compute state.
|
|
/// </summary>
|
|
/// <param name="localSizeX">Local group size X of the compute shader</param>
|
|
/// <param name="localSizeY">Local group size Y of the compute shader</param>
|
|
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
|
|
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
|
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
|
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
|
|
public GpuChannelComputeState(
|
|
int localSizeX,
|
|
int localSizeY,
|
|
int localSizeZ,
|
|
int localMemorySize,
|
|
int sharedMemorySize,
|
|
bool hasUnalignedStorageBuffer)
|
|
{
|
|
LocalSizeX = localSizeX;
|
|
LocalSizeY = localSizeY;
|
|
LocalSizeZ = localSizeZ;
|
|
LocalMemorySize = localMemorySize;
|
|
SharedMemorySize = sharedMemorySize;
|
|
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
|
|
}
|
|
}
|
|
} |