mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
22bacc6188
* Implement some IPC related kernel SVCs properly * Fix BLZ decompression when the segment also has a uncompressed chunck * Set default cpu core on process start from ProgramLoader, remove debug message * Load process capabilities properly on KIPs * Fix a copy/paste error in UnmapPhysicalMemory64 * Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch * Implement RegisterService on sm and AcceptSession (partial) * Misc fixes and improvements on new IPC methods * Move IPC related SVCs into a separate file, and logging on RegisterService (sm) * Some small fixes related to receive list buffers and error cases * Load NSOs using the correct pool partition * Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however * Fix send static buffer copy * Session release, implement closing requests on client disconnect * Implement ConnectToPort SVC * KLightSession init
426 lines
No EOL
16 KiB
C#
426 lines
No EOL
16 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SvcHandler
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{
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public KernelResult CreateThread64(
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ulong entrypoint,
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ulong argsPtr,
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ulong stackTop,
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int priority,
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int cpuCore,
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out int handle)
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{
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return CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out handle);
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}
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private KernelResult CreateThread(
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ulong entrypoint,
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ulong argsPtr,
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ulong stackTop,
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int priority,
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int cpuCore,
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out int handle)
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{
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handle = 0;
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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if (cpuCore == -2)
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{
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cpuCore = currentProcess.DefaultCpuCore;
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}
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if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
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{
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return KernelResult.InvalidCpuCore;
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}
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if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
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{
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return KernelResult.InvalidPriority;
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}
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long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
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if (currentProcess.ResourceLimit != null &&
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!currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
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{
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return KernelResult.ResLimitExceeded;
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}
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KThread thread = new KThread(_system);
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KernelResult result = currentProcess.InitializeThread(
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thread,
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entrypoint,
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argsPtr,
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stackTop,
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priority,
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cpuCore);
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if (result == KernelResult.Success)
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{
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result = _process.HandleTable.GenerateHandle(thread, out handle);
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}
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else
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{
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currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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}
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thread.DecrementReferenceCount();
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return result;
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}
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public KernelResult StartThread64(int handle)
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{
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return StartThread(handle);
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}
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private KernelResult StartThread(int handle)
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{
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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thread.IncrementReferenceCount();
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KernelResult result = thread.Start();
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if (result == KernelResult.Success)
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{
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thread.IncrementReferenceCount();
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}
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thread.DecrementReferenceCount();
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return result;
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}
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else
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{
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return KernelResult.InvalidHandle;
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}
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}
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public void ExitThread64()
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{
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ExitThread();
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}
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private void ExitThread()
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{
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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_system.Scheduler.ExitThread(currentThread);
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currentThread.Exit();
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}
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public void SleepThread64(long timeout)
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{
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SleepThread(timeout);
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}
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private void SleepThread(long timeout)
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{
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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if (timeout < 1)
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{
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switch (timeout)
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{
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case 0: currentThread.Yield(); break;
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case -1: currentThread.YieldWithLoadBalancing(); break;
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case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
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}
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}
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else
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{
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currentThread.Sleep(timeout);
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}
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}
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public KernelResult GetThreadPriority64(int handle, out int priority)
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{
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return GetThreadPriority(handle, out priority);
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}
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private KernelResult GetThreadPriority(int handle, out int priority)
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{
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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priority = thread.DynamicPriority;
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return KernelResult.Success;
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}
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else
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{
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priority = 0;
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return KernelResult.InvalidHandle;
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}
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}
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public KernelResult SetThreadPriority64(int handle, int priority)
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{
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return SetThreadPriority(handle, priority);
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}
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public KernelResult SetThreadPriority(int handle, int priority)
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{
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//TODO: NPDM check.
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread == null)
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{
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return KernelResult.InvalidHandle;
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}
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thread.SetPriority(priority);
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return KernelResult.Success;
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}
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public KernelResult GetThreadCoreMask64(int handle, out int preferredCore, out long affinityMask)
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{
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return GetThreadCoreMask(handle, out preferredCore, out affinityMask);
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}
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private KernelResult GetThreadCoreMask(int handle, out int preferredCore, out long affinityMask)
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{
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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preferredCore = thread.PreferredCore;
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affinityMask = thread.AffinityMask;
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return KernelResult.Success;
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}
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else
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{
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preferredCore = 0;
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affinityMask = 0;
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return KernelResult.InvalidHandle;
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}
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}
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public KernelResult SetThreadCoreMask64(int handle, int preferredCore, long affinityMask)
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{
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return SetThreadCoreMask(handle, preferredCore, affinityMask);
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}
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private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
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{
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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if (preferredCore == -2)
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{
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preferredCore = currentProcess.DefaultCpuCore;
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affinityMask = 1 << preferredCore;
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}
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else
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{
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if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
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currentProcess.Capabilities.AllowedCpuCoresMask)
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{
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return KernelResult.InvalidCpuCore;
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}
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if (affinityMask == 0)
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{
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return KernelResult.InvalidCombination;
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}
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if ((uint)preferredCore > 3)
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{
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if ((preferredCore | 2) != -1)
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{
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return KernelResult.InvalidCpuCore;
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}
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}
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else if ((affinityMask & (1 << preferredCore)) == 0)
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{
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return KernelResult.InvalidCombination;
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}
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}
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread == null)
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{
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return KernelResult.InvalidHandle;
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}
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return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
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}
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public int GetCurrentProcessorNumber64()
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{
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return _system.Scheduler.GetCurrentThread().CurrentCore;
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}
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public KernelResult GetThreadId64(int handle, out long threadUid)
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{
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return GetThreadId(handle, out threadUid);
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}
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private KernelResult GetThreadId(int handle, out long threadUid)
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{
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KThread thread = _process.HandleTable.GetKThread(handle);
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if (thread != null)
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{
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threadUid = thread.ThreadUid;
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return KernelResult.Success;
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}
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else
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{
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threadUid = 0;
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return KernelResult.InvalidHandle;
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}
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}
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public KernelResult SetThreadActivity64(int handle, bool pause)
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{
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return SetThreadActivity(handle, pause);
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}
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private KernelResult SetThreadActivity(int handle, bool pause)
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{
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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if (thread == null)
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{
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return KernelResult.InvalidHandle;
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}
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if (thread.Owner != _system.Scheduler.GetCurrentProcess())
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{
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return KernelResult.InvalidHandle;
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}
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if (thread == _system.Scheduler.GetCurrentThread())
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{
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return KernelResult.InvalidThread;
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}
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return thread.SetActivity(pause);
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}
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public KernelResult GetThreadContext364(ulong address, int handle)
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{
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return GetThreadContext3(address, handle);
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}
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private KernelResult GetThreadContext3(ulong address, int handle)
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{
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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if (thread == null)
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{
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return KernelResult.InvalidHandle;
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}
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if (thread.Owner != currentProcess)
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{
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return KernelResult.InvalidHandle;
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}
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if (currentThread == thread)
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{
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return KernelResult.InvalidThread;
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}
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_memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
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_memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
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_memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
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_memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
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_memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
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_memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
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_memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
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_memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
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_memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
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_memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
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_memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
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_memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
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_memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
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_memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
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_memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
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_memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
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_memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
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_memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
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_memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
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_memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
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_memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
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_memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
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_memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
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_memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
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_memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
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_memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
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_memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
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_memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
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_memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
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_memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
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_memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
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_memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
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_memory.WriteInt64((long)address + 0x100, thread.LastPc);
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_memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
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_memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
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_memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
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_memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
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_memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
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_memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
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_memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
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_memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
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_memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
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_memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
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_memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
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_memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
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_memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
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_memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
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_memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
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_memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
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_memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
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_memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
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_memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
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_memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
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_memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
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_memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
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_memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
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_memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
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_memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
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_memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
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_memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
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_memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
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_memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
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_memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
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_memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
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_memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
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_memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
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_memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
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_memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
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_memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
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return KernelResult.Success;
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}
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}
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} |