mirror of
https://github.com/GreemDev/Ryujinx
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a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
79 lines
No EOL
1.6 KiB
C#
79 lines
No EOL
1.6 KiB
C#
namespace ARMeilleure.IntermediateRepresentation
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{
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enum Instruction
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{
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Add,
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BitwiseAnd,
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BitwiseExclusiveOr,
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BitwiseNot,
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BitwiseOr,
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Branch,
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BranchIfFalse,
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BranchIfTrue,
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ByteSwap,
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Call,
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CompareAndSwap128,
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CompareEqual,
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CompareGreater,
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CompareGreaterOrEqual,
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CompareGreaterOrEqualUI,
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CompareGreaterUI,
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CompareLess,
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CompareLessOrEqual,
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CompareLessOrEqualUI,
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CompareLessUI,
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CompareNotEqual,
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ConditionalSelect,
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ConvertI64ToI32,
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ConvertToFP,
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ConvertToFPUI,
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Copy,
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CountLeadingZeros,
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Divide,
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DivideUI,
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Load,
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Load16,
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Load8,
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LoadArgument,
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Multiply,
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Multiply64HighSI,
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Multiply64HighUI,
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Negate,
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Return,
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RotateRight,
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ShiftLeft,
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ShiftRightSI,
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ShiftRightUI,
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SignExtend16,
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SignExtend32,
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SignExtend8,
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StackAlloc,
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Store,
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Store16,
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Store8,
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Subtract,
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VectorCreateScalar,
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VectorExtract,
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VectorExtract16,
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VectorExtract8,
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VectorInsert,
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VectorInsert16,
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VectorInsert8,
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VectorOne,
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VectorZero,
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VectorZeroUpper64,
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VectorZeroUpper96,
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ZeroExtend16,
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ZeroExtend32,
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ZeroExtend8,
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Clobber,
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CpuId,
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Extended,
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Fill,
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LoadFromContext,
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Spill,
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SpillArg,
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StoreToContext
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}
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} |