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https://github.com/GreemDev/Ryujinx
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54b79dffa8
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
91 lines
3 KiB
C#
91 lines
3 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardUserSystemClockCore : SystemClockCore
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{
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private StandardLocalSystemClockCore _localSystemClockCore;
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private StandardNetworkSystemClockCore _networkSystemClockCore;
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private bool _autoCorrectionEnabled;
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private static StandardUserSystemClockCore _instance;
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public static StandardUserSystemClockCore Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new StandardUserSystemClockCore(StandardLocalSystemClockCore.Instance, StandardNetworkSystemClockCore.Instance);
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}
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return _instance;
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}
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}
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public StandardUserSystemClockCore(StandardLocalSystemClockCore localSystemClockCore, StandardNetworkSystemClockCore networkSystemClockCore) : base(localSystemClockCore.GetSteadyClockCore())
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{
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_localSystemClockCore = localSystemClockCore;
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_networkSystemClockCore = networkSystemClockCore;
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_autoCorrectionEnabled = false;
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}
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public override ResultCode Flush(SystemClockContext context)
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{
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return ResultCode.NotImplemented;
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}
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public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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{
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ResultCode result = ApplyAutomaticCorrection(thread, false);
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context = new SystemClockContext();
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if (result == ResultCode.Success)
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{
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return _localSystemClockCore.GetSystemClockContext(thread, out context);
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}
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return result;
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}
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public override ResultCode SetSystemClockContext(SystemClockContext context)
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{
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return ResultCode.NotImplemented;
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}
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private ResultCode ApplyAutomaticCorrection(KThread thread, bool autoCorrectionEnabled)
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{
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ResultCode result = ResultCode.Success;
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if (_autoCorrectionEnabled != autoCorrectionEnabled && _networkSystemClockCore.IsClockSetup(thread))
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{
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result = _networkSystemClockCore.GetSystemClockContext(thread, out SystemClockContext context);
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if (result == ResultCode.Success)
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{
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_localSystemClockCore.SetSystemClockContext(context);
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}
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}
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return result;
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}
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public ResultCode SetAutomaticCorrectionEnabled(KThread thread, bool autoCorrectionEnabled)
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{
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ResultCode result = ApplyAutomaticCorrection(thread, autoCorrectionEnabled);
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if (result == ResultCode.Success)
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{
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_autoCorrectionEnabled = autoCorrectionEnabled;
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}
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return result;
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}
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public bool IsAutomaticCorrectionEnabled()
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{
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return _autoCorrectionEnabled;
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}
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}
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}
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