mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
3249f8ff41
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
146 lines
No EOL
5 KiB
C#
146 lines
No EOL
5 KiB
C#
using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Ryujinx.Ava.Common.Locale
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{
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class LocaleManager : BaseModel
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{
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private const string DefaultLanguageCode = "en_US";
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private Dictionary<LocaleKeys, string> _localeStrings;
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private Dictionary<LocaleKeys, string> _localeDefaultStrings;
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private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
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public static LocaleManager Instance { get; } = new LocaleManager();
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public LocaleManager()
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{
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_localeStrings = new Dictionary<LocaleKeys, string>();
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_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
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_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
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Load();
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}
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public void Load()
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{
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// Load the system Language Code.
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string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
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// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
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if (Program.PreviewerDetached)
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{
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if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
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{
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localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
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}
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else
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{
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localeLanguageCode = DefaultLanguageCode;
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}
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}
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// Load en_US as default, if the target language translation is incomplete.
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LoadDefaultLanguage();
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LoadLanguage(localeLanguageCode);
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}
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public string this[LocaleKeys key]
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{
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get
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{
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// Check if the locale contains the key.
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if (_localeStrings.TryGetValue(key, out string value))
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{
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// Check if the localized string needs to be formatted.
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if (_dynamicValues.TryGetValue(key, out var dynamicValue))
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{
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try
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{
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return string.Format(value, dynamicValue);
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}
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catch (Exception)
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{
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// If formatting failed use the default text instead.
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if (_localeDefaultStrings.TryGetValue(key, out value))
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{
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try
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{
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return string.Format(value, dynamicValue);
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}
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catch (Exception)
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{
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// If formatting the default text failed return the key.
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return key.ToString();
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}
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}
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}
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}
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return value;
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}
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// If the locale doesn't contain the key return the default one.
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if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
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{
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return defaultValue;
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}
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// If the locale text doesn't exist return the key.
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return key.ToString();
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}
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set
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{
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_localeStrings[key] = value;
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OnPropertyChanged();
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}
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}
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public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
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{
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_dynamicValues[key] = values;
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OnPropertyChanged("Item");
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return this[key];
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}
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private void LoadDefaultLanguage()
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{
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_localeDefaultStrings = LoadJsonLanguage();
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}
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public void LoadLanguage(string languageCode)
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{
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foreach (var item in LoadJsonLanguage(languageCode))
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{
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this[item.Key] = item.Value;
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}
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}
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private Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
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{
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var localeStrings = new Dictionary<LocaleKeys, string>();
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string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
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var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
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foreach (var item in strings)
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{
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if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
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{
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localeStrings[key] = item.Value;
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}
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}
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return localeStrings;
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}
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}
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} |