mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
107 lines
No EOL
3.2 KiB
C#
107 lines
No EOL
3.2 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
[Flags]
|
|
public enum SamplerType
|
|
{
|
|
None = 0,
|
|
Texture1D,
|
|
TextureBuffer,
|
|
Texture2D,
|
|
Texture3D,
|
|
TextureCube,
|
|
|
|
Mask = 0xff,
|
|
|
|
Array = 1 << 8,
|
|
Indexed = 1 << 9,
|
|
Multisample = 1 << 10,
|
|
Shadow = 1 << 11
|
|
}
|
|
|
|
static class SamplerTypeExtensions
|
|
{
|
|
public static int GetDimensions(this SamplerType type)
|
|
{
|
|
switch (type & SamplerType.Mask)
|
|
{
|
|
case SamplerType.Texture1D: return 1;
|
|
case SamplerType.TextureBuffer: return 1;
|
|
case SamplerType.Texture2D: return 2;
|
|
case SamplerType.Texture3D: return 3;
|
|
case SamplerType.TextureCube: return 3;
|
|
}
|
|
|
|
throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
|
}
|
|
|
|
public static string ToGlslSamplerType(this SamplerType type)
|
|
{
|
|
string typeName;
|
|
|
|
switch (type & SamplerType.Mask)
|
|
{
|
|
case SamplerType.Texture1D: typeName = "sampler1D"; break;
|
|
case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
|
|
case SamplerType.Texture2D: typeName = "sampler2D"; break;
|
|
case SamplerType.Texture3D: typeName = "sampler3D"; break;
|
|
case SamplerType.TextureCube: typeName = "samplerCube"; break;
|
|
|
|
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
|
}
|
|
|
|
if ((type & SamplerType.Multisample) != 0)
|
|
{
|
|
typeName += "MS";
|
|
}
|
|
|
|
if ((type & SamplerType.Array) != 0)
|
|
{
|
|
typeName += "Array";
|
|
}
|
|
|
|
if ((type & SamplerType.Shadow) != 0)
|
|
{
|
|
typeName += "Shadow";
|
|
}
|
|
|
|
return typeName;
|
|
}
|
|
|
|
public static string ToGlslImageType(this SamplerType type, VariableType componentType)
|
|
{
|
|
string typeName;
|
|
|
|
switch (type & SamplerType.Mask)
|
|
{
|
|
case SamplerType.Texture1D: typeName = "image1D"; break;
|
|
case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
|
|
case SamplerType.Texture2D: typeName = "image2D"; break;
|
|
case SamplerType.Texture3D: typeName = "image3D"; break;
|
|
case SamplerType.TextureCube: typeName = "imageCube"; break;
|
|
|
|
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
|
}
|
|
|
|
if ((type & SamplerType.Multisample) != 0)
|
|
{
|
|
typeName += "MS";
|
|
}
|
|
|
|
if ((type & SamplerType.Array) != 0)
|
|
{
|
|
typeName += "Array";
|
|
}
|
|
|
|
switch (componentType)
|
|
{
|
|
case VariableType.U32: typeName = 'u' + typeName; break;
|
|
case VariableType.S32: typeName = 'i' + typeName; break;
|
|
}
|
|
|
|
return typeName;
|
|
}
|
|
}
|
|
} |