mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
a7109c767b
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
656 lines
No EOL
21 KiB
C#
656 lines
No EOL
21 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void IaddR(EmitterContext context)
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{
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InstIaddR op = context.GetOp<InstIaddR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
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}
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public static void IaddI(EmitterContext context)
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{
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InstIaddI op = context.GetOp<InstIaddI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
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}
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public static void IaddC(EmitterContext context)
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{
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InstIaddC op = context.GetOp<InstIaddC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
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}
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public static void Iadd32i(EmitterContext context)
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{
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InstIadd32i op = context.GetOp<InstIadd32i>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, op.Imm32);
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EmitIadd(context, srcA, srcB, op.Dest, op.AvgMode, op.X, op.WriteCC);
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}
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public static void Iadd3R(EmitterContext context)
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{
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InstIadd3R op = context.GetOp<InstIadd3R>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitIadd3(context, op.Lrs, srcA, srcB, srcC, op.Apart, op.Bpart, op.Cpart, op.Dest, op.NegA, op.NegB, op.NegC);
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}
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public static void Iadd3I(EmitterContext context)
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{
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InstIadd3I op = context.GetOp<InstIadd3I>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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var srcC = GetSrcReg(context, op.SrcC);
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EmitIadd3(context, Lrs.None, srcA, srcB, srcC, HalfSelect.B32, HalfSelect.B32, HalfSelect.B32, op.Dest, op.NegA, op.NegB, op.NegC);
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}
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public static void Iadd3C(EmitterContext context)
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{
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InstIadd3C op = context.GetOp<InstIadd3C>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitIadd3(context, Lrs.None, srcA, srcB, srcC, HalfSelect.B32, HalfSelect.B32, HalfSelect.B32, op.Dest, op.NegA, op.NegB, op.NegC);
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}
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public static void ImadR(EmitterContext context)
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{
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InstImadR op = context.GetOp<InstImadR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void ImadI(EmitterContext context)
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{
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InstImadI op = context.GetOp<InstImadI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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var srcC = GetSrcReg(context, op.SrcC);
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EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void ImadC(EmitterContext context)
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{
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InstImadC op = context.GetOp<InstImadC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void ImadRc(EmitterContext context)
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{
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InstImadRc op = context.GetOp<InstImadRc>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcC);
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var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void Imad32i(EmitterContext context)
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{
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InstImad32i op = context.GetOp<InstImad32i>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, op.Imm32);
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var srcC = GetSrcReg(context, op.Dest);
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EmitImad(context, srcA, srcB, srcC, op.Dest, op.AvgMode, op.ASigned, op.BSigned, op.Hilo);
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}
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public static void IscaddR(EmitterContext context)
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{
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InstIscaddR op = context.GetOp<InstIscaddR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, op.AvgMode, op.WriteCC);
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}
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public static void IscaddI(EmitterContext context)
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{
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InstIscaddI op = context.GetOp<InstIscaddI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, op.AvgMode, op.WriteCC);
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}
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public static void IscaddC(EmitterContext context)
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{
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InstIscaddC op = context.GetOp<InstIscaddC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, op.AvgMode, op.WriteCC);
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}
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public static void Iscadd32i(EmitterContext context)
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{
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InstIscadd32i op = context.GetOp<InstIscadd32i>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, op.Imm32);
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EmitIscadd(context, srcA, srcB, op.Dest, op.Imm5, AvgMode.NoNeg, op.WriteCC);
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}
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public static void LeaR(EmitterContext context)
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{
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InstLeaR op = context.GetOp<InstLeaR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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EmitLea(context, srcA, srcB, op.Dest, op.NegA, op.ImmU5);
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}
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public static void LeaI(EmitterContext context)
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{
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InstLeaI op = context.GetOp<InstLeaI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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EmitLea(context, srcA, srcB, op.Dest, op.NegA, op.ImmU5);
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}
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public static void LeaC(EmitterContext context)
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{
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InstLeaC op = context.GetOp<InstLeaC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitLea(context, srcA, srcB, op.Dest, op.NegA, op.ImmU5);
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}
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public static void LeaHiR(EmitterContext context)
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{
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InstLeaHiR op = context.GetOp<InstLeaHiR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitLeaHi(context, srcA, srcB, srcC, op.Dest, op.NegA, op.ImmU5);
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}
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public static void LeaHiC(EmitterContext context)
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{
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InstLeaHiC op = context.GetOp<InstLeaHiC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitLeaHi(context, srcA, srcB, srcC, op.Dest, op.NegA, op.ImmU5);
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}
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public static void XmadR(EmitterContext context)
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{
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InstXmadR op = context.GetOp<InstXmadR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, op.HiloB, op.Psl, op.Mrg, op.X, op.WriteCC);
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}
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public static void XmadI(EmitterContext context)
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{
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InstXmadI op = context.GetOp<InstXmadI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, op.Imm16);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, false, op.Psl, op.Mrg, op.X, op.WriteCC);
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}
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public static void XmadC(EmitterContext context)
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{
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InstXmadC op = context.GetOp<InstXmadC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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var srcC = GetSrcReg(context, op.SrcC);
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EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, op.HiloB, op.Psl, op.Mrg, op.X, op.WriteCC);
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}
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public static void XmadRc(EmitterContext context)
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{
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InstXmadRc op = context.GetOp<InstXmadRc>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcC);
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var srcC = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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EmitXmad(context, op.XmadCop, srcA, srcB, srcC, op.Dest, op.ASigned, op.BSigned, op.HiloA, op.HiloB, false, false, op.X, op.WriteCC);
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}
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private static void EmitIadd(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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int rd,
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AvgMode avgMode,
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bool extended,
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bool writeCC)
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{
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srcA = context.INegate(srcA, avgMode == AvgMode.NegA);
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srcB = context.INegate(srcB, avgMode == AvgMode.NegB);
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Operand res = context.IAdd(srcA, srcB);
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if (extended)
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{
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res = context.IAdd(res, context.BitwiseAnd(GetCF(), Const(1)));
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}
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SetIaddFlags(context, res, srcA, srcB, writeCC, extended);
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// TODO: SAT.
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context.Copy(GetDest(rd), res);
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}
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private static void EmitIadd3(
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EmitterContext context,
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Lrs mode,
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Operand srcA,
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Operand srcB,
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Operand srcC,
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HalfSelect partA,
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HalfSelect partB,
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HalfSelect partC,
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int rd,
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bool negateA,
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bool negateB,
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bool negateC)
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{
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Operand Extend(Operand src, HalfSelect part)
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{
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if (part == HalfSelect.B32)
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{
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return src;
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}
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if (part == HalfSelect.H0)
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{
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return context.BitwiseAnd(src, Const(0xffff));
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}
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else if (part == HalfSelect.H1)
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{
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return context.ShiftRightU32(src, Const(16));
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}
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else
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{
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context.Config.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
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}
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return src;
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}
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srcA = context.INegate(Extend(srcA, partA), negateA);
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srcB = context.INegate(Extend(srcB, partB), negateB);
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srcC = context.INegate(Extend(srcC, partC), negateC);
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Operand res = context.IAdd(srcA, srcB);
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if (mode != Lrs.None)
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{
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if (mode == Lrs.LeftShift)
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{
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res = context.ShiftLeft(res, Const(16));
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}
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else if (mode == Lrs.RightShift)
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{
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res = context.ShiftRightU32(res, Const(16));
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}
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else
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{
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// TODO: Warning.
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}
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}
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res = context.IAdd(res, srcC);
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context.Copy(GetDest(rd), res);
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// TODO: CC, X, corner cases.
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}
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public static void EmitImad(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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Operand srcC,
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int rd,
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AvgMode avgMode,
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bool signedA,
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bool signedB,
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bool high)
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{
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srcB = context.INegate(srcB, avgMode == AvgMode.NegA);
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srcC = context.INegate(srcC, avgMode == AvgMode.NegB);
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Operand res;
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if (high)
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{
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if (signedA && signedB)
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{
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res = context.MultiplyHighS32(srcA, srcB);
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}
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else
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{
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res = context.MultiplyHighU32(srcA, srcB);
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if (signedA)
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{
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res = context.IAdd(res, context.IMultiply(srcB, context.ShiftRightS32(srcA, Const(31))));
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}
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else if (signedB)
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{
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res = context.IAdd(res, context.IMultiply(srcA, context.ShiftRightS32(srcB, Const(31))));
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}
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}
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}
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else
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{
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res = context.IMultiply(srcA, srcB);
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}
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res = context.IAdd(res, srcC);
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// TODO: CC, X, SAT, and more?
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context.Copy(GetDest(rd), res);
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}
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private static void EmitIscadd(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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int rd,
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int shift,
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AvgMode avgMode,
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bool writeCC)
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{
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srcA = context.ShiftLeft(srcA, Const(shift));
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srcA = context.INegate(srcA, avgMode == AvgMode.NegA);
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srcB = context.INegate(srcB, avgMode == AvgMode.NegB);
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Operand res = context.IAdd(srcA, srcB);
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SetIaddFlags(context, res, srcA, srcB, writeCC, false);
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context.Copy(GetDest(rd), res);
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}
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public static void EmitLea(EmitterContext context, Operand srcA, Operand srcB, int rd, bool negateA, int shift)
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{
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srcA = context.ShiftLeft(srcA, Const(shift));
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srcA = context.INegate(srcA, negateA);
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Operand res = context.IAdd(srcA, srcB);
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context.Copy(GetDest(rd), res);
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// TODO: CC, X.
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}
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private static void EmitLeaHi(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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Operand srcC,
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int rd,
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bool negateA,
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int shift)
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{
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Operand aLow = context.ShiftLeft(srcA, Const(shift));
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Operand aHigh = shift == 0 ? Const(0) : context.ShiftRightU32(srcA, Const(32 - shift));
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aHigh = context.BitwiseOr(aHigh, context.ShiftLeft(srcC, Const(shift)));
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if (negateA)
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{
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// Perform 64-bit negation by doing bitwise not of the value,
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// then adding 1 and carrying over from low to high.
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aLow = context.BitwiseNot(aLow);
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aHigh = context.BitwiseNot(aHigh);
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aLow = AddWithCarry(context, aLow, Const(1), out Operand aLowCOut);
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aHigh = context.IAdd(aHigh, aLowCOut);
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}
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Operand res = context.IAdd(aHigh, srcB);
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context.Copy(GetDest(rd), res);
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// TODO: CC, X.
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}
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public static void EmitXmad(
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EmitterContext context,
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XmadCop2 mode,
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Operand srcA,
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Operand srcB,
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Operand srcC,
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int rd,
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bool signedA,
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bool signedB,
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bool highA,
|
|
bool highB,
|
|
bool productShiftLeft,
|
|
bool merge,
|
|
bool extended,
|
|
bool writeCC)
|
|
{
|
|
XmadCop modeConv;
|
|
switch (mode)
|
|
{
|
|
case XmadCop2.Cfull:
|
|
modeConv = XmadCop.Cfull;
|
|
break;
|
|
case XmadCop2.Clo:
|
|
modeConv = XmadCop.Clo;
|
|
break;
|
|
case XmadCop2.Chi:
|
|
modeConv = XmadCop.Chi;
|
|
break;
|
|
case XmadCop2.Csfu:
|
|
modeConv = XmadCop.Csfu;
|
|
break;
|
|
default:
|
|
context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
|
|
return;
|
|
}
|
|
|
|
EmitXmad(context, modeConv, srcA, srcB, srcC, rd, signedA, signedB, highA, highB, productShiftLeft, merge, extended, writeCC);
|
|
}
|
|
|
|
public static void EmitXmad(
|
|
EmitterContext context,
|
|
XmadCop mode,
|
|
Operand srcA,
|
|
Operand srcB,
|
|
Operand srcC,
|
|
int rd,
|
|
bool signedA,
|
|
bool signedB,
|
|
bool highA,
|
|
bool highB,
|
|
bool productShiftLeft,
|
|
bool merge,
|
|
bool extended,
|
|
bool writeCC)
|
|
{
|
|
var srcBUnmodified = srcB;
|
|
|
|
Operand Extend16To32(Operand src, bool high, bool signed)
|
|
{
|
|
if (signed && high)
|
|
{
|
|
return context.ShiftRightS32(src, Const(16));
|
|
}
|
|
else if (signed)
|
|
{
|
|
return context.BitfieldExtractS32(src, Const(0), Const(16));
|
|
}
|
|
else if (high)
|
|
{
|
|
return context.ShiftRightU32(src, Const(16));
|
|
}
|
|
else
|
|
{
|
|
return context.BitwiseAnd(src, Const(0xffff));
|
|
}
|
|
}
|
|
|
|
srcA = Extend16To32(srcA, highA, signedA);
|
|
srcB = Extend16To32(srcB, highB, signedB);
|
|
|
|
Operand res = context.IMultiply(srcA, srcB);
|
|
|
|
if (productShiftLeft)
|
|
{
|
|
res = context.ShiftLeft(res, Const(16));
|
|
}
|
|
|
|
switch (mode)
|
|
{
|
|
case XmadCop.Cfull:
|
|
break;
|
|
|
|
case XmadCop.Clo:
|
|
srcC = Extend16To32(srcC, high: false, signed: false);
|
|
break;
|
|
case XmadCop.Chi:
|
|
srcC = Extend16To32(srcC, high: true, signed: false);
|
|
break;
|
|
|
|
case XmadCop.Cbcc:
|
|
srcC = context.IAdd(srcC, context.ShiftLeft(srcBUnmodified, Const(16)));
|
|
break;
|
|
|
|
case XmadCop.Csfu:
|
|
Operand signAdjustA = context.ShiftLeft(context.ShiftRightU32(srcA, Const(31)), Const(16));
|
|
Operand signAdjustB = context.ShiftLeft(context.ShiftRightU32(srcB, Const(31)), Const(16));
|
|
|
|
srcC = context.ISubtract(srcC, context.IAdd(signAdjustA, signAdjustB));
|
|
break;
|
|
|
|
default:
|
|
context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
|
|
return;
|
|
}
|
|
|
|
Operand product = res;
|
|
|
|
if (extended)
|
|
{
|
|
// Add with carry.
|
|
res = context.IAdd(res, context.BitwiseAnd(GetCF(), Const(1)));
|
|
}
|
|
else
|
|
{
|
|
// Add (no carry in).
|
|
res = context.IAdd(res, srcC);
|
|
}
|
|
|
|
SetIaddFlags(context, res, product, srcC, writeCC, extended);
|
|
|
|
if (merge)
|
|
{
|
|
res = context.BitwiseAnd(res, Const(0xffff));
|
|
res = context.BitwiseOr(res, context.ShiftLeft(srcBUnmodified, Const(16)));
|
|
}
|
|
|
|
context.Copy(GetDest(rd), res);
|
|
}
|
|
|
|
private static void SetIaddFlags(EmitterContext context, Operand res, Operand srcA, Operand srcB, bool setCC, bool extended)
|
|
{
|
|
if (!setCC)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (extended)
|
|
{
|
|
// C = (d == a && CIn) || d < a
|
|
Operand tempC0 = context.ICompareEqual(res, srcA);
|
|
Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
|
|
|
|
tempC0 = context.BitwiseAnd(tempC0, GetCF());
|
|
|
|
context.Copy(GetCF(), context.BitwiseOr(tempC0, tempC1));
|
|
}
|
|
else
|
|
{
|
|
// C = d < a
|
|
context.Copy(GetCF(), context.ICompareLessUnsigned(res, srcA));
|
|
}
|
|
|
|
// V = (d ^ a) & ~(a ^ b) < 0
|
|
Operand tempV0 = context.BitwiseExclusiveOr(res, srcA);
|
|
Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);
|
|
|
|
tempV1 = context.BitwiseNot(tempV1);
|
|
|
|
Operand tempV = context.BitwiseAnd(tempV0, tempV1);
|
|
|
|
context.Copy(GetVF(), context.ICompareLess(tempV, Const(0)));
|
|
|
|
SetZnFlags(context, res, setCC: true, extended: extended);
|
|
}
|
|
}
|
|
} |