mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
11 lines
No EOL
202 B
C#
11 lines
No EOL
202 B
C#
using Ryujinx.HLE.Gpu.Memory;
|
|
|
|
namespace Ryujinx.HLE.Gpu.Engines
|
|
{
|
|
interface INvGpuEngine
|
|
{
|
|
int[] Registers { get; }
|
|
|
|
void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
|
|
}
|
|
} |