mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
11 lines
No EOL
199 B
C#
11 lines
No EOL
199 B
C#
namespace Ryujinx.HLE.Gpu.Engines
|
|
{
|
|
enum NvGpuEngine
|
|
{
|
|
_2d = 0x902d,
|
|
_3d = 0xb197,
|
|
Compute = 0xb1c0,
|
|
Kepler = 0xa140,
|
|
Dma = 0xb0b5
|
|
}
|
|
} |