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https://github.com/GreemDev/Ryujinx
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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
18 lines
No EOL
605 B
C#
18 lines
No EOL
605 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFArithRegCbuf : OpCodeFArith, IOpCodeRegCbuf
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{
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public int Offset { get; }
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public int Slot { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithRegCbuf(emitter, address, opCode);
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public OpCodeFArithRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = opCode.Extract(20, 14);
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Slot = opCode.Extract(34, 5);
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}
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}
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} |