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https://github.com/GreemDev/Ryujinx
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61634dd415
* Initial cache memory allocator implementation * Get rid of CallFlag * Perform cache cleanup on exit * Basic cache invalidation * Thats not how conditionals works in C# it seems * Set PTC version to PR number * Address PR feedback * Update InstEmitFlowHelper.cs * Flag clear on address is no longer needed * Do not include exit block in function size calculation * Dispose jump table * For future use * InternalVersion = 1519 (force retest). Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
205 lines
No EOL
4.7 KiB
C#
205 lines
No EOL
4.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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namespace ARMeilleure.Common
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{
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class BitMap : IEnumerator<int>, IEnumerable<int>
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{
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private const int IntSize = 64;
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private const int IntMask = IntSize - 1;
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private readonly List<long> _masks;
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private int _enumIndex;
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private long _enumMask;
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private int _enumBit;
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public int Current => _enumIndex * IntSize + _enumBit;
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object IEnumerator.Current => Current;
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public BitMap()
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{
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_masks = new List<long>(0);
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}
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public BitMap(int initialCapacity)
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{
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int count = (initialCapacity + IntMask) / IntSize;
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_masks = new List<long>(count);
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while (count-- > 0)
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{
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_masks.Add(0);
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}
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}
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public void Reset(int initialCapacity)
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{
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int count = (initialCapacity + IntMask) / IntSize;
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if (count > _masks.Capacity)
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{
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_masks.Capacity = count;
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}
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_masks.Clear();
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while (count-- > 0)
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{
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_masks.Add(0);
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}
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}
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public bool Set(int bit)
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{
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EnsureCapacity(bit + 1);
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int wordIndex = bit / IntSize;
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int wordBit = bit & IntMask;
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long wordMask = 1L << wordBit;
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if ((_masks[wordIndex] & wordMask) != 0)
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{
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return false;
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}
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_masks[wordIndex] |= wordMask;
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return true;
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}
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public void Clear(int bit)
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{
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EnsureCapacity(bit + 1);
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int wordIndex = bit / IntSize;
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int wordBit = bit & IntMask;
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long wordMask = 1L << wordBit;
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_masks[wordIndex] &= ~wordMask;
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}
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public bool IsSet(int bit)
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{
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EnsureCapacity(bit + 1);
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int wordIndex = bit / IntSize;
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int wordBit = bit & IntMask;
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return (_masks[wordIndex] & (1L << wordBit)) != 0;
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}
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public int FindFirstUnset()
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{
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for (int index = 0; index < _masks.Count; index++)
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{
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long mask = _masks[index];
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if (mask != -1L)
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{
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return BitOperations.TrailingZeroCount(~mask) + index * IntSize;
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}
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}
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return _masks.Count * IntSize;
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}
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public bool Set(BitMap map)
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{
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EnsureCapacity(map._masks.Count * IntSize);
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bool modified = false;
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for (int index = 0; index < _masks.Count; index++)
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{
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long newValue = _masks[index] | map._masks[index];
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if (_masks[index] != newValue)
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{
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_masks[index] = newValue;
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modified = true;
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}
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}
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return modified;
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}
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public bool Clear(BitMap map)
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{
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EnsureCapacity(map._masks.Count * IntSize);
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bool modified = false;
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for (int index = 0; index < _masks.Count; index++)
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{
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long newValue = _masks[index] & ~map._masks[index];
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if (_masks[index] != newValue)
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{
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_masks[index] = newValue;
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modified = true;
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}
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}
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return modified;
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}
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#region IEnumerable<long> Methods
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// Note: The bit enumerator is embedded in this class to avoid creating garbage when enumerating.
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private void EnsureCapacity(int size)
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{
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while (_masks.Count * IntSize < size)
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{
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_masks.Add(0);
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public IEnumerator<int> GetEnumerator()
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{
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Reset();
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return this;
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}
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public bool MoveNext()
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{
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if (_enumMask != 0)
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{
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_enumMask &= ~(1L << _enumBit);
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}
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while (_enumMask == 0)
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{
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if (++_enumIndex >= _masks.Count)
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{
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return false;
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}
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_enumMask = _masks[_enumIndex];
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}
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_enumBit = BitOperations.TrailingZeroCount(_enumMask);
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return true;
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}
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public void Reset()
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{
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_enumIndex = -1;
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_enumMask = 0;
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_enumBit = 0;
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}
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public void Dispose() { }
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#endregion
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}
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} |