mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
5be6ec6364
* Fix LOP3 predicate write condition * Bump shader cache version
26 lines
No EOL
849 B
C#
26 lines
No EOL
849 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeLop : OpCodeAlu, IOpCodeLop
|
|
{
|
|
public bool InvertA { get; protected set; }
|
|
public bool InvertB { get; protected set; }
|
|
|
|
public LogicalOperation LogicalOp { get; }
|
|
|
|
public Register Predicate48 { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
|
|
|
|
public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
InvertA = opCode.Extract(39);
|
|
InvertB = opCode.Extract(40);
|
|
|
|
LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
|
|
|
|
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
|
|
}
|
|
}
|
|
} |