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AutoDeleteCache.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components ( #1538 )
2020-09-11 09:48:48 +10:00
FormatTable.cs
gpu: Implement missing texture formats ( #1867 )
2021-01-05 06:02:49 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Cache delegate for QueryModified, use regular multi handle. ( #1771 )
2020-12-03 19:34:32 +01:00
ReductionFilter.cs
Sampler.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
Texture.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureCompatibility.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureComponent.cs
TextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
TextureDescriptorType.cs
TextureInfo.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureManager.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TexturePoolCache.cs
Remove unused texture and sampler pool invalidation code ( #1648 )
2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs
Fix depth stencil formats copy by matching equivalent color formats ( #1198 )
2020-07-13 21:41:30 +10:00
TextureTarget.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00