mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
22bacc6188
* Implement some IPC related kernel SVCs properly * Fix BLZ decompression when the segment also has a uncompressed chunck * Set default cpu core on process start from ProgramLoader, remove debug message * Load process capabilities properly on KIPs * Fix a copy/paste error in UnmapPhysicalMemory64 * Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch * Implement RegisterService on sm and AcceptSession (partial) * Misc fixes and improvements on new IPC methods * Move IPC related SVCs into a separate file, and logging on RegisterService (sm) * Some small fixes related to receive list buffers and error cases * Load NSOs using the correct pool partition * Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however * Fix send static buffer copy * Session release, implement closing requests on client disconnect * Implement ConnectToPort SVC * KLightSession init
136 lines
No EOL
3.8 KiB
C#
136 lines
No EOL
3.8 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Common;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|
{
|
|
class KSynchronization
|
|
{
|
|
private Horizon _system;
|
|
|
|
public KSynchronization(Horizon system)
|
|
{
|
|
_system = system;
|
|
}
|
|
|
|
public KernelResult WaitFor(KSynchronizationObject[] syncObjs, long timeout, out int handleIndex)
|
|
{
|
|
handleIndex = 0;
|
|
|
|
KernelResult result = KernelResult.TimedOut;
|
|
|
|
_system.CriticalSection.Enter();
|
|
|
|
//Check if objects are already signaled before waiting.
|
|
for (int index = 0; index < syncObjs.Length; index++)
|
|
{
|
|
if (!syncObjs[index].IsSignaled())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
handleIndex = index;
|
|
|
|
_system.CriticalSection.Leave();
|
|
|
|
return KernelResult.Success;
|
|
}
|
|
|
|
if (timeout == 0)
|
|
{
|
|
_system.CriticalSection.Leave();
|
|
|
|
return result;
|
|
}
|
|
|
|
KThread currentThread = _system.Scheduler.GetCurrentThread();
|
|
|
|
if (currentThread.ShallBeTerminated ||
|
|
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
{
|
|
result = KernelResult.ThreadTerminating;
|
|
}
|
|
else if (currentThread.SyncCancelled)
|
|
{
|
|
currentThread.SyncCancelled = false;
|
|
|
|
result = KernelResult.Cancelled;
|
|
}
|
|
else
|
|
{
|
|
LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length];
|
|
|
|
for (int index = 0; index < syncObjs.Length; index++)
|
|
{
|
|
syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
|
|
}
|
|
|
|
currentThread.WaitingSync = true;
|
|
currentThread.SignaledObj = null;
|
|
currentThread.ObjSyncResult = result;
|
|
|
|
currentThread.Reschedule(ThreadSchedState.Paused);
|
|
|
|
if (timeout > 0)
|
|
{
|
|
_system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
|
|
}
|
|
|
|
_system.CriticalSection.Leave();
|
|
|
|
currentThread.WaitingSync = false;
|
|
|
|
if (timeout > 0)
|
|
{
|
|
_system.TimeManager.UnscheduleFutureInvocation(currentThread);
|
|
}
|
|
|
|
_system.CriticalSection.Enter();
|
|
|
|
result = currentThread.ObjSyncResult;
|
|
|
|
handleIndex = -1;
|
|
|
|
for (int index = 0; index < syncObjs.Length; index++)
|
|
{
|
|
syncObjs[index].RemoveWaitingThread(syncNodes[index]);
|
|
|
|
if (syncObjs[index] == currentThread.SignaledObj)
|
|
{
|
|
handleIndex = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
_system.CriticalSection.Leave();
|
|
|
|
return result;
|
|
}
|
|
|
|
public void SignalObject(KSynchronizationObject syncObj)
|
|
{
|
|
_system.CriticalSection.Enter();
|
|
|
|
if (syncObj.IsSignaled())
|
|
{
|
|
LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
|
|
|
|
while (node != null)
|
|
{
|
|
KThread thread = node.Value;
|
|
|
|
if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
|
|
{
|
|
thread.SignaledObj = syncObj;
|
|
thread.ObjSyncResult = KernelResult.Success;
|
|
|
|
thread.Reschedule(ThreadSchedState.Running);
|
|
}
|
|
|
|
node = node.Next;
|
|
}
|
|
}
|
|
|
|
_system.CriticalSection.Leave();
|
|
}
|
|
}
|
|
} |