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https://github.com/GreemDev/Ryujinx
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ca5ac37cd6
* Use persistent buffers to flush texture data * Flush buffers via copy to persistent buffers. * Log error when timing out, small refactoring. |
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ITextureInfo.cs | ||
Sampler.cs | ||
TextureBase.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureStorage.cs | ||
TextureView.cs |