Ryujinx/Ryujinx.Graphics.Shader
riperiperi ede26556f2
Traverse PhiNodes for Bindless Elimination (#2089)
This allows bindless handles to be found for image/texture instructions with predicates, when the assignment of the texture handle is within the same predicate.

This seems to cover the remaining bindless handles that compilers seem to be creating due to optimizations.

Will affect newer UE4 games, and games by NdCube (Super Mario Party, Clubhouse Games)
2021-03-09 17:27:44 -03:00
..
CodeGen Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
Decoders
Instructions
IntermediateRepresentation
StructuredIr
Translation Traverse PhiNodes for Bindless Elimination (#2089) 2021-03-09 17:27:44 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
IGpuAccessor.cs
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs
ShaderStage.cs
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00