mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
269 lines
No EOL
8.3 KiB
C#
269 lines
No EOL
8.3 KiB
C#
using ChocolArm64.State;
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using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle.Handles;
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using System.Threading;
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using static Ryujinx.Core.OsHle.ErrorCode;
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namespace Ryujinx.Core.OsHle.Kernel
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{
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partial class SvcHandler
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{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
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long ArgsPtr = (long)ThreadState.X2;
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long StackTop = (long)ThreadState.X3;
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int Priority = (int)ThreadState.X4;
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int ProcessorId = (int)ThreadState.X5;
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if ((uint)Priority > 0x3f)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
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return;
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}
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if (ProcessorId == -2)
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{
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//TODO: Get this value from the NPDM file.
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ProcessorId = 0;
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}
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else if ((uint)ProcessorId > 3)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
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return;
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}
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int Handle = Process.MakeThread(
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EntryPoint,
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StackTop,
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ArgsPtr,
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Priority,
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ProcessorId);
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Handle;
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}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
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if (NewThread != null)
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{
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Process.Scheduler.StartThread(NewThread);
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Process.Scheduler.SetReschedule(NewThread.ProcessorId);
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ThreadState.X0 = 0;
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}
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else
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcExitThread(AThreadState ThreadState)
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{
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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CurrThread.Thread.StopExecution();
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}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong TimeoutNs = ThreadState.X0;
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (TimeoutNs == 0)
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{
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Process.Scheduler.SetReschedule(CurrThread.ActualCore);
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}
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else
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{
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Process.Scheduler.Suspend(CurrThread);
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Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
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Process.Scheduler.Resume(CurrThread);
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}
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}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.ActualPriority;
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}
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else
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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int Priority = (int)ThreadState.X1;
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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Thread.SetPriority(Priority);
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ThreadState.X0 = 0;
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}
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else
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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//FIXME: This is wrong, but the "correct" way to handle
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//this svc causes deadlocks when more often.
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//There is probably something wrong with it still.
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ThreadState.X0 = 0;
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return;
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int Handle = (int)ThreadState.X0;
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int IdealCore = (int)ThreadState.X1;
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long CoreMask = (long)ThreadState.X2;
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Ns.Log.PrintDebug(LogClass.KernelSvc,
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"Handle = " + Handle .ToString("x8") + ", " +
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"IdealCore = " + IdealCore.ToString("x8") + ", " +
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"CoreMask = " + CoreMask .ToString("x16"));
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (IdealCore == -2)
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{
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//TODO: Get this value from the NPDM file.
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IdealCore = 0;
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CoreMask = 1 << IdealCore;
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}
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else if (IdealCore != -3)
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{
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if ((uint)IdealCore > 3)
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{
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if ((IdealCore | 2) != -1)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
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return;
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}
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}
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else if ((CoreMask & (1 << IdealCore)) == 0)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreMask);
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return;
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}
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}
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if (Thread == null)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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//-1 is used as "don't care", so the IdealCore value is ignored.
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//-2 is used as "use NPDM default core id" (handled above).
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//-3 is used as "don't update", the old IdealCore value is kept.
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if (IdealCore != -3)
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{
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Thread.IdealCore = IdealCore;
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}
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else if ((CoreMask & (1 << Thread.IdealCore)) == 0)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreMask);
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return;
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}
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Thread.CoreMask = (int)CoreMask;
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Process.Scheduler.TryToRun(Thread);
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ThreadState.X0 = 0;
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}
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private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
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{
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ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
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}
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private void SvcGetThreadId(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread Thread = GetThread(ThreadState.Tpidr, Handle);
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if (Thread != null)
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{
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.ThreadId;
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}
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else
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadActivity(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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bool Active = (int)ThreadState.X1 == 0;
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KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
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if (Thread != null)
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{
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Process.Scheduler.SetThreadActivity(Thread, Active);
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ThreadState.X0 = 0;
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}
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else
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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}
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} |