mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
d9b63353b0
* Support copy between multisample and non-multisample depth textures * PR feedback
103 lines
No EOL
3 KiB
C#
103 lines
No EOL
3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Image
|
|
{
|
|
class IntermediatePool : IDisposable
|
|
{
|
|
private readonly OpenGLRenderer _renderer;
|
|
private readonly List<TextureView> _entries;
|
|
|
|
public IntermediatePool(OpenGLRenderer renderer)
|
|
{
|
|
_renderer = renderer;
|
|
_entries = new List<TextureView>();
|
|
}
|
|
|
|
public TextureView GetOrCreateWithAtLeast(
|
|
Target target,
|
|
int blockWidth,
|
|
int blockHeight,
|
|
int bytesPerPixel,
|
|
Format format,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int levels,
|
|
int samples)
|
|
{
|
|
TextureView entry;
|
|
|
|
for (int i = 0; i < _entries.Count; i++)
|
|
{
|
|
entry = _entries[i];
|
|
|
|
if (entry.Target == target && entry.Format == format && entry.Info.Samples == samples)
|
|
{
|
|
if (entry.Width < width ||
|
|
entry.Height < height ||
|
|
entry.Info.Depth < depth ||
|
|
entry.Info.Levels < levels)
|
|
{
|
|
width = Math.Max(width, entry.Width);
|
|
height = Math.Max(height, entry.Height);
|
|
depth = Math.Max(depth, entry.Info.Depth);
|
|
levels = Math.Max(levels, entry.Info.Levels);
|
|
|
|
entry.Dispose();
|
|
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
|
|
_entries[i] = entry;
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
}
|
|
|
|
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels, samples);
|
|
_entries.Add(entry);
|
|
|
|
return entry;
|
|
}
|
|
|
|
private TextureView CreateNew(
|
|
Target target,
|
|
int blockWidth,
|
|
int blockHeight,
|
|
int bytesPerPixel,
|
|
Format format,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
int levels,
|
|
int samples)
|
|
{
|
|
return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
|
|
width,
|
|
height,
|
|
depth,
|
|
levels,
|
|
samples,
|
|
blockWidth,
|
|
blockHeight,
|
|
bytesPerPixel,
|
|
format,
|
|
DepthStencilMode.Depth,
|
|
target,
|
|
SwizzleComponent.Red,
|
|
SwizzleComponent.Green,
|
|
SwizzleComponent.Blue,
|
|
SwizzleComponent.Alpha), 1f);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (TextureView entry in _entries)
|
|
{
|
|
entry.Dispose();
|
|
}
|
|
|
|
_entries.Clear();
|
|
}
|
|
}
|
|
} |