mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
d24ea0d51b
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
155 lines
8.4 KiB
C#
155 lines
8.4 KiB
C#
using Ryujinx.UI.Input;
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using Ryujinx.HLE.Logging;
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using System;
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using System.Globalization;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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namespace Ryujinx
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{
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public static class Config
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{
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public static JoyConKeyboard JoyConKeyboard { get; private set; }
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public static JoyConController JoyConController { get; private set; }
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public static float GamePadDeadzone { get; private set; }
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public static bool GamePadEnable { get; private set; }
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public static int GamePadIndex { get; private set; }
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public static float GamePadTriggerThreshold { get; private set; }
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public static void Read(Logger Log)
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{
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string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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string IniPath = Path.Combine(IniFolder, "Ryujinx.conf");
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IniParser Parser = new IniParser(IniPath);
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AOptimizations.DisableMemoryChecks = !Convert.ToBoolean(Parser.Value("Enable_Memory_Checks"));
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Log.SetEnable(LogLevel.Debug, Convert.ToBoolean(Parser.Value("Logging_Enable_Debug")));
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Log.SetEnable(LogLevel.Stub, Convert.ToBoolean(Parser.Value("Logging_Enable_Stub")));
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Log.SetEnable(LogLevel.Info, Convert.ToBoolean(Parser.Value("Logging_Enable_Info")));
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Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
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Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
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GamePadEnable = Convert.ToBoolean(Parser.Value("GamePad_Enable"));
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GamePadIndex = Convert.ToInt32 (Parser.Value("GamePad_Index"));
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GamePadDeadzone = (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture);
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GamePadTriggerThreshold = (float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture);
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
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//When the classes are specified on the list, we only
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//enable the classes that are on the list.
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//So, first disable everything, then enable
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//the classes that the user added to the list.
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if (FilteredLogClasses.Length > 0)
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{
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foreach (LogClass Class in Enum.GetValues(typeof(LogClass)))
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{
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Log.SetEnable(Class, false);
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}
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}
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foreach (string LogClass in FilteredLogClasses)
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{
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if (!string.IsNullOrEmpty(LogClass.Trim()))
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{
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foreach (LogClass Class in Enum.GetValues(typeof(LogClass)))
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{
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if (Class.ToString().ToLower().Contains(LogClass.Trim().ToLower()))
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{
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Log.SetEnable(Class, true);
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}
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}
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}
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}
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JoyConKeyboard = new JoyConKeyboard
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{
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Left = new JoyConKeyboardLeft
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{
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StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")),
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StickLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Left")),
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StickRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Right")),
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StickButton = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Button")),
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DPadUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Up")),
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DPadDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Down")),
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DPadLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Left")),
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DPadRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Right")),
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ButtonMinus = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_Minus")),
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ButtonL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_L")),
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ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL"))
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},
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Right = new JoyConKeyboardRight
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{
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StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")),
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StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")),
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StickLeft = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Left")),
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StickRight = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Right")),
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StickButton = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Button")),
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ButtonA = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_A")),
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ButtonB = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_B")),
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ButtonX = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_X")),
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ButtonY = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Y")),
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ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")),
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ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")),
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ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR"))
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}
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};
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JoyConController = new JoyConController
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{
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Left = new JoyConControllerLeft
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{
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Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
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StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
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DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
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DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
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DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"),
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DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"),
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ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"),
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ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"),
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ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL")
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},
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Right = new JoyConControllerRight
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{
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Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
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StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
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ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
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ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
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ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"),
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ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"),
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ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"),
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ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"),
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ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR")
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}
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};
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}
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}
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//https://stackoverflow.com/a/37772571
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public class IniParser
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{
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private readonly Dictionary<string, string> Values;
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public IniParser(string Path)
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{
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Values = File.ReadLines(Path)
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.Where(Line => !string.IsNullOrWhiteSpace(Line) && !Line.StartsWith('#'))
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.Select(Line => Line.Split('=', 2))
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.ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null);
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}
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public string Value(string Name)
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{
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return Values.TryGetValue(Name, out string Value) ? Value : null;
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}
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}
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}
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