mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-24 02:37:09 +01:00
ea14a95524
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
84 lines
2.5 KiB
C#
84 lines
2.5 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
using Ryujinx.HLE.Utilities;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
|
|
{
|
|
public sealed class NotificationEventHandler
|
|
{
|
|
private static NotificationEventHandler instance;
|
|
private static object instanceLock = new object();
|
|
|
|
private INotificationService[] _registry;
|
|
|
|
public static NotificationEventHandler Instance
|
|
{
|
|
get
|
|
{
|
|
lock (instanceLock)
|
|
{
|
|
if (instance == null)
|
|
{
|
|
instance = new NotificationEventHandler();
|
|
}
|
|
|
|
return instance;
|
|
}
|
|
}
|
|
}
|
|
|
|
NotificationEventHandler()
|
|
{
|
|
_registry = new INotificationService[0x20];
|
|
}
|
|
|
|
internal void RegisterNotificationService(INotificationService service)
|
|
{
|
|
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] == null)
|
|
{
|
|
_registry[i] = service;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void UnregisterNotificationService(INotificationService service)
|
|
{
|
|
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] == service)
|
|
{
|
|
_registry[i] = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Use this when we will have enough things to go online.
|
|
public void SignalFriendListUpdate(UserId targetId)
|
|
{
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] != null)
|
|
{
|
|
_registry[i].SignalFriendListUpdate(targetId);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Use this when we will have enough things to go online.
|
|
public void SignalNewFriendRequest(UserId targetId)
|
|
{
|
|
for (int i = 0; i < _registry.Length; i++)
|
|
{
|
|
if (_registry[i] != null)
|
|
{
|
|
_registry[i].SignalNewFriendRequest(targetId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|