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https://github.com/GreemDev/Ryujinx
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36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
22 lines
845 B
C#
22 lines
845 B
C#
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferSlot
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{
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public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
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public BufferState BufferState;
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public bool RequestBufferCalled;
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public ulong FrameNumber;
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public AndroidFence Fence;
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public bool AcquireCalled;
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public bool NeedsCleanupOnRelease;
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public bool AttachedByConsumer;
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public BufferSlot()
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{
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GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
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BufferState = BufferState.Free;
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}
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}
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}
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