mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-14 08:00:38 +01:00
9becbd7d72
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void ImnmxR(EmitterContext context)
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{
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InstImnmxR op = context.GetOp<InstImnmxR>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcReg(context, op.SrcB);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
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}
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public static void ImnmxI(EmitterContext context)
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{
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InstImnmxI op = context.GetOp<InstImnmxI>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcImm(context, Imm20ToSInt(op.Imm20));
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
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}
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public static void ImnmxC(EmitterContext context)
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{
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InstImnmxC op = context.GetOp<InstImnmxC>();
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var srcA = GetSrcReg(context, op.SrcA);
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var srcB = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
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var srcPred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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EmitImnmx(context, srcA, srcB, srcPred, op.Dest, op.Signed, op.WriteCC);
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}
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private static void EmitImnmx(
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EmitterContext context,
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Operand srcA,
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Operand srcB,
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Operand srcPred,
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int rd,
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bool isSignedInt,
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bool writeCC)
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{
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Operand resMin = isSignedInt
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? context.IMinimumS32(srcA, srcB)
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: context.IMinimumU32(srcA, srcB);
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Operand resMax = isSignedInt
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? context.IMaximumS32(srcA, srcB)
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: context.IMaximumU32(srcA, srcB);
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Operand res = context.ConditionalSelect(srcPred, resMin, resMax);
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context.Copy(GetDest(rd), res);
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SetZnFlags(context, res, writeCC);
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// TODO: X flags.
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}
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}
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}
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