mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
137 lines
3.9 KiB
C#
137 lines
3.9 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Logging;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class Sync : IDisposable
|
|
{
|
|
private class SyncHandle
|
|
{
|
|
public ulong ID;
|
|
public IntPtr Handle;
|
|
}
|
|
|
|
private ulong _firstHandle = 0;
|
|
private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
|
|
|
|
private List<SyncHandle> _handles = new List<SyncHandle>();
|
|
|
|
public void Create(ulong id)
|
|
{
|
|
SyncHandle handle = new SyncHandle
|
|
{
|
|
ID = id,
|
|
Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
|
|
};
|
|
|
|
|
|
if (HwCapabilities.RequiresSyncFlush)
|
|
{
|
|
// Force commands to flush up to the syncpoint.
|
|
GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
|
|
}
|
|
|
|
lock (_handles)
|
|
{
|
|
_handles.Add(handle);
|
|
}
|
|
}
|
|
|
|
public void Wait(ulong id)
|
|
{
|
|
SyncHandle result = null;
|
|
|
|
lock (_handles)
|
|
{
|
|
if ((long)(_firstHandle - id) > 0)
|
|
{
|
|
return; // The handle has already been signalled or deleted.
|
|
}
|
|
|
|
foreach (SyncHandle handle in _handles)
|
|
{
|
|
if (handle.ID == id)
|
|
{
|
|
result = handle;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (result != null)
|
|
{
|
|
lock (result)
|
|
{
|
|
if (result.Handle == IntPtr.Zero)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
|
|
|
|
if (syncResult == WaitSyncStatus.TimeoutExpired)
|
|
{
|
|
Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Cleanup()
|
|
{
|
|
// Iterate through handles and remove any that have already been signalled.
|
|
|
|
while (true)
|
|
{
|
|
SyncHandle first = null;
|
|
lock (_handles)
|
|
{
|
|
first = _handles.FirstOrDefault();
|
|
}
|
|
|
|
if (first == null) break;
|
|
|
|
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
|
|
|
|
if (syncResult == WaitSyncStatus.AlreadySignaled)
|
|
{
|
|
// Delete the sync object.
|
|
lock (_handles)
|
|
{
|
|
lock (first)
|
|
{
|
|
_firstHandle = first.ID + 1;
|
|
_handles.RemoveAt(0);
|
|
GL.DeleteSync(first.Handle);
|
|
first.Handle = IntPtr.Zero;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
// This sync handle and any following have not been reached yet.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
lock (_handles)
|
|
{
|
|
foreach (SyncHandle handle in _handles)
|
|
{
|
|
lock (handle)
|
|
{
|
|
GL.DeleteSync(handle.Handle);
|
|
handle.Handle = IntPtr.Zero;
|
|
}
|
|
}
|
|
|
|
_handles.Clear();
|
|
}
|
|
}
|
|
}
|
|
}
|