mirror of
https://github.com/GreemDev/Ryujinx
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15d1cc806b
* Move kernel state from Horizon to KernelContext * Merge syscalls partial classes, split 32 and 64-bit variants * Sort usings
57 lines
No EOL
1.5 KiB
C#
57 lines
No EOL
1.5 KiB
C#
using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SyscallHandler
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{
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private readonly KernelContext _context;
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private readonly Syscall32 _syscall32;
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private readonly Syscall64 _syscall64;
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public SyscallHandler(KernelContext context)
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{
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_context = context;
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_syscall32 = new Syscall32(context.Syscall);
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_syscall64 = new Syscall64(context.Syscall);
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}
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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ExecutionContext context = (ExecutionContext)sender;
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if (context.IsAarch32)
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{
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var svcFunc = SyscallTable.SvcTable32[e.Id];
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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svcFunc(_syscall32, context);
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}
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else
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{
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var svcFunc = SyscallTable.SvcTable64[e.Id];
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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svcFunc(_syscall64, context);
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}
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PostSvcHandler();
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}
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private void PostSvcHandler()
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{
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KThread currentThread = _context.Scheduler.GetCurrentThread();
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currentThread.HandlePostSyscall();
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}
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}
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} |