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https://github.com/GreemDev/Ryujinx
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cf6cd71488
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
22 lines
No EOL
768 B
C#
22 lines
No EOL
768 B
C#
using Ryujinx.HLE.HOS.Services.Vi.RootService;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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[Service("vi:s")]
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class ISystemRootService : IpcService
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{
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// vi:u/m/s aren't on 3 separate threads but we can't put them together with the current ServerBase
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public ISystemRootService(ServiceCtx context) : base(new ServerBase(context.Device.System.KernelContext, "ViServerS")) { }
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[Command(1)]
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// GetDisplayService(u32) -> object<nn::visrv::sf::IApplicationDisplayService>
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public ResultCode GetDisplayService(ServiceCtx context)
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{
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int serviceType = context.RequestData.ReadInt32();
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MakeObject(context, new IApplicationDisplayService());
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return ResultCode.Success;
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}
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}
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} |