mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
97 lines
3.4 KiB
C#
97 lines
3.4 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Vic.Image;
|
|
using Ryujinx.Graphics.Vic.Types;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Vic
|
|
{
|
|
public class VicDevice : IDeviceState
|
|
{
|
|
private readonly MemoryManager _gmm;
|
|
private readonly ResourceManager _rm;
|
|
private readonly DeviceState<VicRegisters> _state;
|
|
|
|
private PlaneOffsets _overrideOffsets;
|
|
private bool _hasOverride;
|
|
|
|
public VicDevice(MemoryManager gmm)
|
|
{
|
|
_gmm = gmm;
|
|
_rm = new ResourceManager(gmm, new BufferPool<Pixel>(), new BufferPool<byte>());
|
|
_state = new DeviceState<VicRegisters>(new Dictionary<string, RwCallback>
|
|
{
|
|
{ nameof(VicRegisters.Execute), new RwCallback(Execute, null) }
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overrides all input surfaces with a custom surface.
|
|
/// </summary>
|
|
/// <param name="lumaOffset">Offset of the luma plane or packed data for this surface</param>
|
|
/// <param name="chromaUOffset">Offset of the U chroma plane (for planar formats) or both chroma planes (for semiplanar formats)</param>
|
|
/// <param name="chromaVOffset">Offset of the V chroma plane for planar formats</param>
|
|
public void SetSurfaceOverride(uint lumaOffset, uint chromaUOffset, uint chromaVOffset)
|
|
{
|
|
_overrideOffsets.LumaOffset = lumaOffset;
|
|
_overrideOffsets.ChromaUOffset = chromaUOffset;
|
|
_overrideOffsets.ChromaVOffset = chromaVOffset;
|
|
_hasOverride = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disables overriding input surfaces.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Surface overrides are disabled by default.
|
|
/// Call this if you previously called <see cref="SetSurfaceOverride(uint, uint, uint)"/> and which to disable it.
|
|
/// </remarks>
|
|
public void DisableSurfaceOverride()
|
|
{
|
|
_hasOverride = false;
|
|
}
|
|
|
|
public int Read(int offset) => _state.Read(offset);
|
|
public void Write(int offset, int data) => _state.Write(offset, data);
|
|
|
|
private void Execute(int data)
|
|
{
|
|
ConfigStruct config = ReadIndirect<ConfigStruct>(_state.State.SetConfigStructOffset);
|
|
|
|
using Surface output = new Surface(
|
|
_rm.SurfacePool,
|
|
config.OutputSurfaceConfig.OutSurfaceWidth + 1,
|
|
config.OutputSurfaceConfig.OutSurfaceHeight + 1);
|
|
|
|
for (int i = 0; i < config.SlotStruct.Length; i++)
|
|
{
|
|
ref SlotStruct slot = ref config.SlotStruct[i];
|
|
|
|
if (!slot.SlotConfig.SlotEnable)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var offsets = _state.State.SetSurfacexSlotx[i][0];
|
|
|
|
if (_hasOverride)
|
|
{
|
|
offsets = _overrideOffsets;
|
|
}
|
|
|
|
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotSurfaceConfig, ref offsets);
|
|
|
|
Blender.BlendOne(output, src, ref slot);
|
|
}
|
|
|
|
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
|
|
}
|
|
|
|
private T ReadIndirect<T>(uint offset) where T : unmanaged
|
|
{
|
|
return _gmm.Read<T>((ulong)offset << 8);
|
|
}
|
|
}
|
|
}
|