mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
7b66cb0d90
* audio: Cleanup SoundIO and fix OpenAL issue * fix tabs by spaces * Fix extra spaces * Fix SoundIO.cs * Fix ContainsAudioOutBuffer
56 lines
No EOL
1.6 KiB
C#
56 lines
No EOL
1.6 KiB
C#
using System;
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namespace Ryujinx.Audio
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{
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public interface IAalOutput : IDisposable
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{
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bool SupportsChannelCount(int channels);
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private int SelectHardwareChannelCount(int targetChannelCount)
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{
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if (SupportsChannelCount(targetChannelCount))
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{
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return targetChannelCount;
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}
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return targetChannelCount switch
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{
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6 => SelectHardwareChannelCount(2),
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2 => SelectHardwareChannelCount(1),
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1 => throw new ArgumentException("No valid channel configuration found!"),
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_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}"),
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};
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}
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int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
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{
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return OpenHardwareTrack(sampleRate, SelectHardwareChannelCount(channels), channels, callback);
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}
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int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback);
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void CloseTrack(int trackId);
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bool ContainsBuffer(int trackId, long bufferTag);
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long[] GetReleasedBuffers(int trackId, int maxCount);
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void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
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void Start(int trackId);
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void Stop(int trackId);
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uint GetBufferCount(int trackId);
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ulong GetPlayedSampleCount(int trackId);
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bool FlushBuffers(int trackId);
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float GetVolume(int trackId);
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void SetVolume(int trackId, float volume);
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PlaybackState GetState(int trackId);
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}
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} |